Summoning

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31 comments, last by Landfish 23 years, 10 months ago
Call me an optimist, but I would like to think it would be simpler than that. Either you:

A) Have many gods with limitations on what they can and cannot do, though they operate on a much grander scale than mere mortals.

or

B) you have a finite amount of administrative-controlled gods who can do anything they want, but wouldn''t upset the balance created by the administration they work for.


This post was brought to you by the letter "Land", and the number "Fish!"
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
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Call me a Realist ...

Gods suck. THey´re just too powerful and always right. Why not make ´em demons, those you can create at random -> much easier to administrate, automation is not a problem. Or have a set of "stock" demons (the powerful ones) and lots of random lesser ones.

And don´t give away things like "God´s most blessed club to smite the infidel (Holy Wrath Lvl 20)".
Demons act in favors, not objects. IF they ever actually give you something you´re gonna have to be very, very afraid of that object, because it´s bound to do more than you asked for.

Read Michael Moorcock´s Stormbringer, it´s basically about a very powerful sword that eats the souls of those it kills, becoming more powerful in the process....

Yeah, cool - look what Azazel gave me. A lucky charm, luck with the ladies all life long, no strings attached...
(And then the evil demon takes posession of his body, going on a bloody rampage....)

They have their own agenda, fighting among each other, taking over the world, whatever. But they never do anything out of the kindness of their heart. It´s never a win-win situation. But sometimes you have to do it (to get your lover resurrected maybe...)



"Pessimist is just a word the Optimists use for Realists"
Right on.

That little Azazel thing gave me a neat idea, but this isn''t the place. I like the idea of having a demon player, but the human player must "trap" it with his incantations and hermetic circles in order to force it to do what he wants. If the player screws up (wrong circle, wrong demon, wrong spell, wrong time, wrong place, wrong person, wrong intent, wrong etc.) he WILL pay for it, because the demon will run loose.

It''d be interesting if you had kind of a "Mystic Strike Team" who would go around catching free demons! Heh. I''m done.

This post was brought to you by the letter "Land", and the number "Fish!"
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt

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