D3D Camera Question
I am trying to implememt a camera that is centered on the player, and will allow for rotation ( yaw and pitch ) around the player, and a zoom in our out. I have the free look (ala Quake) camera working, now I want this type. Here is my transformation order:
- Translate to Target''s Position
- Rotate Y and X ( just doing Y to get it working )
- Translate out Z axis for Zoom amount
The first and 3rd transformation work, but the camera rotates in place, rather than around the target. Any ideas?
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