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Implementing IRC!!!


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#1 Bully   Members   -  Reputation: 144

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Posted 12 June 2000 - 12:18 PM

I was wondering if I could add a IRC chatroom in a directx game that I am working on. If so how could I do it. I want to do this because my game is a multi-player puzzle game. The chatroom should be able to be accessed in a IRC client and my game. Thanks for your help. -David

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#2 Dak Lozar   Members   -  Reputation: 122

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Posted 12 June 2000 - 02:03 PM

quote:
Original post by Bully

I was wondering if I could add a IRC chatroom in a directx game that I am working on. If so how could I do it. I want to do this because my game is a multi-player puzzle game. The chatroom should be able to be accessed in a IRC client and my game.
Thanks for your help.

-David


First get a copy of RFC 1459.
Second implement the client side of IRC in your game...

HTH,
David "Dak Lozar" Loeser

I just reread this... and it doesnt sound very helpful
I have some example code that shows how to connect to an IRC
server send nick and enter a channel. I can send to you if you like.





Edited by - Dak Lozar on June 13, 2000 1:35:54 PM

#3 Bully   Members   -  Reputation: 144

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Posted 13 June 2000 - 11:31 AM


Although what you said still sounds helpful,could you please send me some examples. david@liquidmercury.zzn.com

-Thanks

#4 nes8bit   Members   -  Reputation: 275

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Posted 14 June 2000 - 10:58 AM

Another thing you could do is use DPlay. If you do this, you can''t connect to an IRC server and an IRC client couldn''t connect to you, but you still can make a simple chat.

------------------------
Captured Reality.

#5 Bully   Members   -  Reputation: 144

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Posted 14 June 2000 - 11:18 AM


Yeah I know about directplay, but I want the game to use IRC so I don''t have to host a server. And I''ll be using directplay anyway for the actual in game action anyway.

#6 odie-dead   Members   -  Reputation: 122

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Posted 14 June 2000 - 11:39 AM

Dak Lozar i was wondering you could send me that example code too? I am interested in doing something similar also...
Thanks! :-) ehutchin@gonzaga.edu

#7 blue-lightning   Members   -  Reputation: 122

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Posted 16 June 2000 - 07:28 AM

For things like this I use a wsock32.dll replacement I wrote. It sends everything to the real wsock32.dll, but it logs somethings like what kind of data goes through. So if I wanted to make an IRC client I just put it in the same directory as mirc, or someother client, and run the program. When I''m done I have a nice log of everything mirc did. (it worked well enough when I made my hotline password scanner )

#8 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 17 June 2000 - 12:39 AM

That''s really cool! Care to post a link?

#9 blue-lightning   Members   -  Reputation: 122

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Posted 17 June 2000 - 04:47 PM

I lost the source code, but I''ll see what I can dig up.

I also wrote a program to help me write a proxy dll for any dll. So I can use that if nothing else.

#10 Agent1   Members   -  Reputation: 130

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Posted 17 June 2000 - 05:43 PM

quote:
Original post by blue-lightning

I lost the source code, but I''ll see what I can dig up.

I also wrote a program to help me write a proxy dll for any dll. So I can use that if nothing else.


Sounds interesting

Gimme gimme







-Agent1





Visit Activeworlds today! :)


#11 goltrpoat   Members   -  Reputation: 122

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Posted 17 June 2000 - 06:30 PM

why not just get the RFC?

--
Float like a butterfly, bite like a crocodile.



#12 Agent1   Members   -  Reputation: 130

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Posted 18 June 2000 - 05:41 AM

Because I''m interested in the proxy DLL stuff, not implementing IRC





-Agent1





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#13 blue-lightning   Members   -  Reputation: 122

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Posted 18 June 2000 - 11:58 AM

Found it, and made a webpage. http://arkia.tripod.com/proxydll/

For a good time hit Alt-F4! Go ahead try it, all the cool people are doing it.




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