Posted 14 June 2000 - 04:31 AM
I know there are ''standard arguments against using agents because of the cost, but has anyone here used an agent to help shop their game to publishers? I have a strategy game ( a good one, we are talking over 18 months development) but am having trouble getting some publishers to look at the game. I think its crazy to waste time on hold on phonecalls, or sending emails that are never opened, time I could be spent coding. This reminds me hideously of the Music biz, where bands that do well are those with the right connections, regardless of talent. I hate to think that the games biz is THAT bad though.
Does anyone have any real-world experienc with game agents and any recommendations for or against?