RPG game idea

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13 comments, last by G-man 23 years, 10 months ago
I think that if you know Basic, going to C++ wouldn''t be that difficult. C and C++ are much more complex, but you got the basics of programming if you know Basic ...for next-loops...if-then...that kind of stuff is common to all languages.

If you work by yourself, the game may not be state-of-the-art, but you could do quite a lot if you read as much as you can, and just code a lot.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
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I thank you all for your time. I guess the next thing for me to do is start writing software. You know, this could be a real kick in the pants for me. I like being able to make something from scratch. For instance, I have built 2 RC planes from balsa wood. one F4U-Corsair 45" wingspan and the other is an electric glider with a 6'' wingspan. I like doing detail work and am kinda fussy about how things look/appear. Especially when I am involved with the project. This is going to be fun. Now all I have to do is get the software. Not sure where to start tho. Either VBasic or c/c++. Any thoughts?

Who is G-man?
They shall mount up with wings as eagles.
I''ve never used VB, but I think VC would be better because it''s faster I believe, and more widely used in games (so you can get more help). I think it''s a little tougher than VB though. It is not so bad once you get going though. Good luck!
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
I have been doing a bit of talking to the software development team here and they suggested that since I have a basic knowledge of software that the C++ pro would be a good place for me to start. Thank you for your help and I hope to learn this software well.

Bye everyone.

G-MAN
They shall mount up with wings as eagles.
Bye everyone? where are you going, don''t leave me alone ;-)

I''d like to add my peice please. If you''ve done all this game design work on an RPG i would presume your a creative person. If so then your biggest mistake would be to start learning programming languages. They just won''t stick in your head long enough for you to make use of them. Worse, you could lose your game design touch ;-), no offense to the coders here.

One tip, if you get some/a good book on game design then you''ll find that there will be a good webpage glossary at the back of the book that will help you develop more reasources.

Good game design books stay well clear on programming by the way! I''m reading my second book at the moment and i don''t code.

What is essential on the technical side is to have an overview on what can be done in games. Here you''ll require probably a talk to with a patient programmer who''s tried or done games. This i admit will help a lot. Or find a kid''s book on computer hardware just for a little extra knowledge.

Don''t worry if the game dosen''t get done ok. Most Game Designers make many games and a lot never get published. This can be for all sorts of reasons, the worst one is giving in.

If you know the your game could be shoe horned into code then don''t lose it.

Paul

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