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Newbie Requesting Interface Suggestions.


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#1 STVOY   Members   -  Reputation: 156

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Posted 16 June 2000 - 03:25 AM

Hi all I''m new to Game Dev only been here a week. I''m currently thinking of developing a 3d Shooter. I just wanted to know if anyone had any ideas or tips on the coding for the interface. I learned Pascal for 6 months and Basic for 2. I have just started to learn C. I have already made two games. One is role playing Graphical adventure with a box environment for comabt. The other is a tetris style game , almost finished. I''m really into 3d Shooters so any info would be apprecieated. Also Whats the deal with the staus Initiate and so on. Thanx in Advance Mega Moh Mine!!

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#2 Ratman   Members   -  Reputation: 181

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Posted 16 June 2000 - 03:26 AM

make sure you have a very good understanding of 3D programming before trying to make a shooter...

#3 InFerN0   Members   -  Reputation: 122

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Posted 16 June 2000 - 03:41 AM

I amworking on a 3d engine at the moment. Take a step back and look at what you are getting in to. 3D stuff is much more complex than 2D. How much math have you had? I would recommend at least algebra 2 and a strong understanding of 3D geometry. Thats my 2 Cents.

#4 Julio   Members   -  Reputation: 116

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Posted 16 June 2000 - 04:01 AM

Ya, I am writing one too. I''m about 1/3 done with it. I have the actual game engine about done though. I would start on something like a side-scroller or something, toi get you warmed up and to know what it takes to make a game.

JoeMont001@aol.com

#5 Landfish   Members   -  Reputation: 288

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Posted 16 June 2000 - 10:17 AM

Hey, did you guys remeber to incorperate EARTH SHATTERING ORIGINALITY in your 3D shooters? Otherwise, you run the risk of being sucked into a void of obscurity and poverty, where nothing is cool! Sorry, I just had to.

This post was brought to you by the letter "Land", and the number "Fish!"

#6 wellman   Members   -  Reputation: 122

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Posted 21 June 2000 - 03:57 PM

Ya... Game engines, I hear,are a BIG thing to do.
How long it take to get a good engine with lets say... nice lighting and the works for a "casual" programmer.... I can''t say.

But maybe someelse can... hint hint :-)

#7 cyberben   Members   -  Reputation: 122

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Posted 21 June 2000 - 04:19 PM

Yah, I''d say start with a Side Scroller or a basic tiled overhead view type game. It help you understand the idea''s behind game developement, timing, Input, Sound, Networking (That''s a big one now a days, if you could network well, and then build a 3D shoot type game, you''d be two steps ahead of most people here.) Once you''ve got a game like that under your belt, you may want to start with a simple 3D demo, post again then and you''d be well on your way to some great games!!

See ya,
Ben

P.S. oh yah that initiate thing, is an attempt at showing someones age on gamedev... So from 1 to something like 20 or 25 posts your considered an initiate. When you get something like 26 to 100 posts your considered dedicated to the board. When you get 100 to something like 250 you become a zealot for this board, then I don''t even know them above this but I think there''s something in between here and 500 and then there''s avatar above that, and well who know if anyone''s got over 1500 posts, they''d be insane, but I''d obviously value there posts more than some who posts there first answer as a initiate... Oh yah and if your unregistered it''ll say that, some unregistered people or cool and offer great help, but often unregistered people or people don''t put in there UserName when they''re going to flame someone or say an obviously troublesome statement..




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