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Posted 26 June 2000 - 06:15 AM
Posted 27 June 2000 - 03:23 AM
Posted 27 June 2000 - 08:01 AM
Original post by ImmaGNUman
''For a truly awful example of how not to make a game...''
That means its a good example of how to make a game. I think you mean:
''For a truly awful example of how to make a game...''
Posted 29 June 2000 - 04:26 AM
Posted 29 June 2000 - 08:58 AM
Posted 29 June 2000 - 09:44 AM
Original post by borngamer
Blah! Why would anyone want to use a 3D engine for movie cut-scenes? I don''t know about anyone else but I feel that the hype around current 3D technology is getting a little overrated.
Don''t get me wrong, I have seen some nice 3D game graphics, but to use that technology for making a movie clip that someone has to sit through would be suicide. I think gamers (myself included) would only accept this for short 30 second clips.
People want to interact with their games, not watch them, and I think the only way to successfully get away with long in game clips is to use expensive actors (or a cool cartoon).
Man was born to game, we only work to pay for our toys!
Posted 29 June 2000 - 01:31 PM
Posted 29 June 2000 - 08:43 PM
Posted 29 June 2000 - 08:48 PM
Posted 29 June 2000 - 09:00 PM
Original post by Spyder
I can see before myself halflife, and fallout as movies, but I''m abit intrested what you have in mind for a diablo movie?
Scene 1: A party begins in town and buy some crap
Scene 2: They go into the dungeons and slay abit
Scene 3: they go up into town through a portal
Scene 4-24: Repeat 1 to 3 but add more badass monsters and SPFX.
Sounds like a great movie!
Posted 29 June 2000 - 09:20 PM
Posted 03 July 2000 - 05:51 PM
Posted 05 July 2000 - 05:31 PM