The Elements of Strategy (Map Design)

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12 comments, last by Paul Cunningham 23 years, 9 months ago
Niphty, as with most of the threads i start this one''s quite broad because i could use (mentally that is) all the idea''s that one wishes to share with me.

But just so you know and others who (i hope) may post here later. The elements i''m looking for could be used for either a boardgame or a java/online game. But that doesn''t really matter. If you or anyone else are working on strategy game and wish to share whatever ideas around about your game then by all means go right ahead even if they don''t fit in with what i''m planning :-)




WE are their,
"Sons of the Free"
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Like I said Paul, we just need to know more specific i can pick any one of hundreds of themes and run with it.. but it might not help you at all You need to focus our creativity a little more.

For board game.. do you mean like axis and allies? or like.. checkers? hehe Stratego was always one of my favorite games. So random.. so unpredictable.. so.. difficult It''s fun as hell though.
So what kinda game are we looking for here? Strategy like war games or like mahjongg with two players? hehe

J
Ok, a strategy game involving territories on earth. Lets take a world war. You have different countries that are fighting for land and resources.

What would be your limitations. Examples would be manpower, hospitals, weapons, vechials. What else?

Also what are your goals. What could be the different types of goals that each player could have?

And how could a player achieve these goals? In a segmented fashion that is :-)

Any other ideas are also welcome like having Research and Development.

Technical Specs
---------------

Semi-Real-Time Strategy Game: Players take turns but they get "X" amount of time per turn. That is: All game logics are calculated simultaneously.



We are their,
"Children of the Free"
quote:Original post by Paul Cunningham

Ok, a strategy game involving territories on earth. Lets take a world war. You have different countries that are fighting for land and resources.

What would be your limitations. Examples would be manpower, hospitals, weapons, vechials. What else?


resources are the only limits here. People are a resource, money is a resource, and natural resources. If you can build structures to make things that''ll work for you, then they count as a derivitory kind of thing. The only real ones are people, money, natural, and time

quote:
Also what are your goals. What could be the different types of goals that each player could have?


The goals could depend on the side of the war you''re on. Axis vs Allieds.. Germany wanted to world, USA wanted germany in germany Russia wanted to stay alive and take poland. England wanted to stay alive and not really take anything. France wanted their country back. There''s many different aspects you can play from

quote:
And how could a player achieve these goals? In a segmented fashion that is :-)

Any other ideas are also welcome like having Research and Development.

Technical Specs
---------------

Semi-Real-Time Strategy Game: Players take turns but they get "X" amount of time per turn. That is: All game logics are calculated simultaneously.



We are their,
"Children of the Free"


Players can achieve goals pretty easily it seems. If you''re france, then you, england, and USA are all working to free you so you get help because your cause is part of a greater cause which is to put germany back in germany So you have a short-term and long-term goal in that sense. you can go even further down and say shortest term, shoter term, short term, long term, longer term, and longest term is nessicary A breakdown could be:
Defeat germany(longest)
Defeat german panzer units
Defeat german air units
push germany from france
push germany from paris
take back eiffle tower(shortest)

It''s long-term to what you need to get done NOW in order to help reach that long-term goal as a tree, the long term would be the root node and all under it would be things to help achieve that. Somewhere in USA''s tree was "liberate france to gain support" They tried to work with france to say "we''re going in now, distract them".

R&D was a big factor. The atomic bomb.. for instance There''s more, i''m sure.. i just can''t think of them now.. hehe.

J

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