Cool Stuff in a 3D shooter?

Started by
24 comments, last by nes8bit 23 years, 9 months ago
"How about" instead of having tonnes of original weapons having tonnes of original enemies. Like predators that scale walls, those cunning roof suckers from half-life, enemies that operate in teams etc. Now this is the go!

I was actually playing Perfect Dark this weekend both co-op and Deathmatch and WOW! I mean WOW! They did some really creative stuff with that game. Weapons have "modes". Burst mode, seek mode, unload magazine mode and more. There''s also proxy mines. In deathmatch you can choose to have up to 4 computer enemies called simulants. Each simulant can be given their own hardness level. You can tag them into their separate teams. You can even choose what weapons will be available in DMatch mode.All of this majorly rekindled my interest in FPS''s. If you want idea''s try it out!

There also a FPS game coming out for the PS2 which will have a map editor!



Advertisement
Actually - I was just thinking about why Soldier of Fortune was made the way it was? Is gore and bloodthirsty gameplaying what makes a 3D shooter really good?

Oh and the main point of this message should also be that Landfish needs some kind of prescribed sedatives Get him to stop getting so worked up about things. Maybe a trip to the bahamas or something.

And I agreee that learning is obviously not the key focus of message boards. You'd think that with hundereds of people collaborating ideas that we'd get somewhere, but most of the time we just argue

*sigh*

What a crazy 'net we live in. (Well, I speak for myself when I say "live in")

Edited by - Maitrek on June 24, 2000 12:18:19 AM
Big world. I love exploring and finding all the little nooks and cranies of a place.

Also, when I unload 50 missiles onto a place of glass, I expect it to break. If you don''t want me going out the window, either don''t put anything interesting out there, or put bars outside of it. But MAN! How much firepower does it take to brake a piece of glass? Even plexiglass breaks after enough amo hits it.

E:cb woof!
E:cb woof!
I want gameplay that goes beyond Deathmatch. I want teamplay that requires teamwork. Tribes has the right idea, but it needs to be expanded. Force players to assume specialized roles. Make it impossible to be the gung ho, solo does it all commando. Every good team needs to cover the following roles...

recon - quick on the move, good at remaining out of sight. Good at locating mission objectives and conveying intel to the rest of the team.

fast assault - Not as quick as recon, but plenty of standard issue firepower. No explosives, or weak explosives. Access to hand held projectile weapons and good ammo storage abilities.

Heavy assault - Slow but tough. Good heavy firepower that could be beneficial or detrimental. Lack of control over weaponry makes it risky to use, but a tremendous benefit when used right. Long range attacks capable with spotters (another potential job for recon, but could be done by fast assault with less accuracy and more risk to the spotter)

Med support - What world has health boxes laying around for instant pain relief?

Supply depots - Again, what world has weapons and ammo just laying around waiting to be picked up and used?

Basically, I''m look for a bit more realism in my FPS without necessarily losing the intensity and fast paced nature of the currently available examples.
Well Now,

For me personally the Half-Life series had a fairly
good story and background. Besides just being
a dammned good game of course.

STVOY

Mega Moh Mine!!
Implement limit break attack just like FF7. When the main character receive certain amount of damage, he will go into limit break attack mode where he can cause more damage than usual. The enemies will stop attacking and the view will change to third perspective and the main character will perform cool limit break attack animation like omnislash.

This topic is closed to new replies.

Advertisement