DirectX in PocketPC?

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0 comments, last by l99057j 20 years, 8 months ago
I''m getting a lot of conflicting information when I Google for this topic. I have a game that I am developing that COULD run using nothing but the GDI. I have considered, however, adding a few extra features and animations that would require (among other things) alpha-blending. I know there is an API that gives me direct access to the framebuffer, but would like to re-use what I already know about DirectDraw. Some sites I''ve visited say Window CE 3.0 and better have DirectDraw built in. Some say only the CE.NET has it. Can anyone point me to a definitive source that can tell me which versions have it and which do not? I do not want to use DirectDraw if it excludes 90% of the existing PocketPCs from running my game. Thanks, LEJ
Larry Johnson - Head flunky in charge of diddly-squat.www.sillisoft.com
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None of the PocketPC or SmartPhone devices currently include a version of DirectDraw.

The Windows CE .NET Platform Builder product provides a lot of technologies and components and OEMs are allowed to pick and choose what functionality they want to include when they build an OS image and SDK. One of these available components is DirectDraw, however Microsoft''s Mobile Device Division chose to not include it in their PocketPC/SmartPhone kit.

If you''re familiar with DDraw, you might want to check out GAPIDraw. It''s a free DDraw-like library that sits on top of GAPI (the raw frame buffer access API you mentioned). See www.gapidraw.com for more info.


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