Interface in a two-genre game
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Posted 21 June 2000 - 11:55 PM
Posted 22 June 2000 - 09:27 AM
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Posted 23 June 2000 - 04:30 AM
I reckon this is another of the issues I meant with having multi-genre games. You risk confusing the player with an extended interface, and making a player annoyed because they can''t play part #2 of your game cos they keep dying on part #1, where they''re not so proficient.
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Posted 23 June 2000 - 04:50 AM
It did so by keeping the controls to the subgames very simple. I know this isn''t exactly what you meen but it gives you an idea.
I agree with keeping the transistion seamless as posible. I remember the feeling of frustration with a game where I couldn''t do the other part of the game, but I cant remember what is was!
I''ve got an idea for a game that would be cross genre so I''d be interested where this topis goes!
What else do you need; besides a miricle.
Money. Lots of Money. or I''ll never do a sequel!
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Posted 28 June 2000 - 08:41 PM
It would be so cool to combine a FPS with a flight or space sim. But I think that for it to truly work they would have to be combined in the same engine.
If you just had a game where you "walked" around shooting up stuff in one mission, & then "flew" around shooting up stuff in the next one, you would actually be playing two separate games intermittently with intertwined story-lines as in "Shadows Of The Empire" from Lucas Arts.
But It would be a much cooler to play a game in first person where you could go around doing the usual shoot ''em up stuff, find a plane or space ship & crawl in the cockpit, & then press a button which would put you in flight mode. You could get in & out of this mode seamlessly at any time of the mission & never leave the same 3D environment of the game. This could apply to any other type of vehicle or machinery as well, such as cars, boats, subs, etc.
Imagine what a combination of "Dark Forces II" & "X-Wing Alliance" would be like if you could walk around & operate any ship, vehicle, or machinery you came across.
Multiplayer would Rock! Imagine the sort of missions you could create where the objective is codependent upon teams on the ground & teams in the air both reaching certain goals, etc.
This should be doable, as there are already FPS games where you can shoot & destroy moving vehicles, ships, etc., as well as sims where you can shoot at people on the ground.
I have heard that one of the new FPS games coming out on the market uses a flight sim engine, but I''m not sure if this is to incorporate some flying in the game or if it''s to be able to roam a much larger area in first person.
I''m sure a lot of you out there know way much more about this stuff than I could ever know, so please tell all.
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Posted 29 June 2000 - 01:44 AM
In such a game (like elite) you can do nearly everything, including, using a spacecraft, fighting a battle on ground (in a FPS style) ...
Elite does this about 10 years ago, I don''t see any reason why we can''t do the same today, given the fact that ELITE could fit in your CPU cache
You can visit : http://www.hypernovae.com to see the basic of this game.
The best is still to play the good old elite (or frontier) game.
You''ll see what ''we'' (as I help a bit) try to do.
-* So many things to do, so few time to spend *-