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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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Q3A Skins


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#1 HyprLogik   Members   -  Reputation: 122

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Posted 22 June 2000 - 04:49 AM

I was wondering how to implement my own skins with Quake III. What I did was unpack the default .pk3 file, change one of the skins in there (but leave the original file name so as to not have to mess with the .skin file), and use as fs_game the new folder I had created from the unpacked .pk3. To my surprise, it didn't work, so I was wondering if anyone here knows how to do it correctly, because I'm not sure what I did wrong. Thanks. _______________________________ ---------------------------------- _______________________________ /-/A[k3R$Z R \/\//-/AT /V/Ak3 t/-/3 \/\/0R/_D g0 R0/_//\/D!! Edited by - HyprLogik on 6/22/00 10:54:38 AM

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#2 nes8bit   Members   -  Reputation: 275

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Posted 23 June 2000 - 11:00 AM

Wrong forum. Try another like general game programming or something.

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