Are there programs that can do something like this:
Take 3 images:
frame1.tga ( 20x20 )
frame2.tga ( 20x20 )
frame3.tga ( 20x20 )
And combine them into 1 image:
image1.tga ( 60x20 )
or image1.tga ( 20x60 )
I have a whole bunch of animations, some that are like 30 frames and I don't want to put them together manually ( when I say manually I mean with cut/copy/paste operations ).
Any links/ideas would be appreciated...
Edited by - ao on 6/26/00 11:11:05 PM
Edited by - ao on 6/26/00 11:11:31 PM
Piece of cake with Photoshop. Select a 20x20 image,hit select all and hit control-c. Make a new image 20x60 and hit paste. Then use the move tool to put the image where you want. Now add the other 2 in the same way. You could use Paintshop Pro if you don''t have Photoshop I think that one''s free.
Oops I didn''t see that you didn''t want to cut and paste. You need to make a macro that will do this for a folder. I forget the exact steps but there''s a way to set up a action, then when you select a folder it will do the action to all the images in the folder. In this case it would do no actions to the origonals just make a new one.
Are you a programmer? Most people just code these things themselves because they are so trivial. I coded one myself in a couple of days using nothing more than Windows and GDI''s BitBlt. Simple. Hell, you don''t even have to have code to write it to a bitmap file. You could just write some code to copy the final image to the system clipboard, open up MS Paint, and paste it in. That''s the quickest workaround I know. You don''t even have to know how the bitmap file structure works doing something like this.
Yeah, but if you program it yourself, you can add a bunch of things that will help you out even more than some shareware prog can do. And the time you save using the program will certainly outweigh the time to program it.
Not only can I group images, I added batch conversions to/from different graphic formats, batch background colorfills for images that use transparent colorkeys, ability to control the amount of cell spacing between the images, and support for additional graphic formats (24-bit BMP, 24-bit PCX).
And I am currently thinking of adding a new window so I view the animation being played at any fps.
This took me a couple of days to do, but the time I save using it is invaluable.