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Need staff for Diablo-styled game


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#1 Metus   Members   -  Reputation: 168

Posted 28 June 2000 - 10:08 AM

Are you interested to help me develop a Baldur''s Gate / Diablo clone except for one thing: It won''t be fantasy. I''m in need of Main Programmers (Skilled in either OpenGL or D3D), Musicians (SFX and Music), Sound Programmers (Using DirectSound 3D), Artists (Capable of creating H.R Giger-styled Tiles and Bump-Mapping Surfaces). My plans are that the game should use a lot of special effects like Environmental Mapping (Reflections in liquids and windows..) Bumpmapping (Huge Aliens / Monsters, Simulated Waves on different liquids) Particle system (Trails of Super-Mega-Missile-Weapons, perhaps Fire) Realtime Lightning / Shadows (Fire, Laserweapons) That''s all I can write at the moment..I''m too excited..if you are interested, contact me at Wixner@Hotmail.com or add me on ICQ UIN 65578957 Sincerely Patrik Wixner a.k.a Metus

Sponsor:

#2 Nevar   Members   -  Reputation: 100

Posted 28 June 2000 - 11:31 AM

woohoo! someone else that wants to make a game but has no skill!

#3 Metus   Members   -  Reputation: 168

Posted 28 June 2000 - 11:36 AM

Well..Actually, I have experience in both Dx, OpenGl and Win32 ASM, but i don''t has enough experience in GAMEprogramming...

//Metus, from the badlands of Sweden


#4 EvilTech   Members   -  Reputation: 122

Posted 28 June 2000 - 11:41 AM

Woohoo! Another nay-sayer taunting those who try to accomplish the dreams that they themselves have but dont have the will to accomplish!

Since they dont have skill, maybe they should just not do anything! For we all know skill is given to you at birth and not earned through silly little things like trial and error.


#5 Metus   Members   -  Reputation: 168

Posted 28 June 2000 - 11:44 AM

My skills isn''t in gameprogramming, but in lplanning, designing, and storywriting...noone is perfect..EVEN YOU!

//Metus

#6 acw83   Members   -  Reputation: 174

Posted 28 June 2000 - 11:46 AM

I liked the game Diablo, and game programming. I know Win32, some MFC, DirectDraw, and have been learning 3d and OpenGL for about six months now. I'll help you if you want, email me.

---
www.crazycrackerz.org

Edited by - acw83 on June 28, 2000 6:47:20 PM

#7 Metus   Members   -  Reputation: 168

Posted 28 June 2000 - 11:50 AM

Atleast there''s one on my side...


#8 dwarfsoft   Moderators   -  Reputation: 1210

Posted 28 June 2000 - 10:47 PM

Im all for learning for yourself. I taught myself everything I know about programming from books and from trawling the net. There are a lot of good resources out there.

For Diablo Style games check out:
IsometriX and Terrain Isometric Land

They both have full source for M$ VC++.

Good luck in your studies... Just grab a book and download some examples and have a play around with it and you will soon be programming your own games


-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
and our eGroup:
http://www.egroups.com/group/dwarfsoft

#9 acw83   Members   -  Reputation: 174

Posted 29 June 2000 - 05:09 AM

I"m thinking in order to utilize 3d hardware that the game should be 3d, but the camera angle should be fixed so that the view looks like and isometric game. This wouldn''t be hard to implement and would save time because you wouldn''t have to write an isometric tile engine.

---
www.crazycrackerz.org

#10 dwarfsoft   Moderators   -  Reputation: 1210

Posted 29 June 2000 - 10:20 PM

But it also makes level creation hell! Instead of placing tiles you would need to place vertices. Sure, there are benefits of being able to place things ANYWHERE but it would be time consuming to do it. I would also like to see how you would implement a random dungeon creator, that would be worse than just trying to create an isometric-style 3D engine .

I believe that Diablo II is supposed to be full 3D, has anyone else heard this (As I live in Australia and it is not released here until the 6th July, I have yet to see it, but I do have it reserved ).

I would like to see a full 3D implementation (as OpenGL would be so much easier than creating a tile based engine) but I think there are alternatives.

You could just texture map shapes (kites) with the tiles to give the tiling effect. This would mean that your isometric view isn''t iso, but really 3D, just texture mapped onto skewed surfaces.

Thats enough from me now...


-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
and our eGroup:
http://www.egroups.com/group/dwarfsoft




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