D3D Cubic Env Mapping
Can anyone explain how to do this in d3d? The docs are sparse.. the sample (from d3dx and d3dim) are even more confusing..
The only clue I have is I need to use SetRenderTarget to draw the cube texture for each side of the cube map..
..
Have you checked out the demos (with source) on nvidia.com/developer.nsf?
Also are you trying to create the cube map or render with the cube map?
(Sorry I can''t give a more informative answer, I don''t have the docs right now)
- WitchLord
Also are you trying to create the cube map or render with the cube map?
(Sorry I can''t give a more informative answer, I don''t have the docs right now)
- WitchLord
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