3D Terrain Demo - 397 KB

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10 comments, last by Eric 23 years, 9 months ago
acw83, I know exactly what you mean about the "flowing" texture. I think I just have to enable perspective-corrected textures in order to fix that.

cyberben, thanks a lot for emailing me your screenshots. DeShawn''s problem with the colors is probably identical to yours. I don''t think this has anything to do with 555 vs. 565 color formats. For one thing, the craft is Ben''s shots looks fine. Looking at your shots, Ben, it looks like the "random color" is not per pixel, but rather per vertex -- I can see smooth gradients across the triangle faces. So I think it''s a problem with how the vertices are being lit. Maybe I''ve been relying on some "defaults" for material and light settings that aren''t really SDK-defined defaults.

Anyway, I''m probably wearing out your patience, guys, so I''ll hold off a while before posting an update. I''m very happy with how the frame rate has been with your various systems. Maybe in a few weeks I''ll have physics, collision, and some AI opponents for you to race against (did I mention this is going to be a racing game?).

Thanks for everyone''s help thus far; any further input on this particular demo will be much appreciated
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I''d enjoy testing it again later if you want to solve this odd problem...
- Ben
__________________________Mencken's Law:"For every human problem, there is a neat, simple solution; and it's always wrong."
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949

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