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Kirby PC & Sig Tool update


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#1 SHilbert   Members   -  Reputation: 647

Posted 01 July 2000 - 07:11 AM

Some of you probably noticed that the latest version of Kirby PC doesn''t work. I found the problem and fixed it, so it should work perfectly now Also, I uploaded a gradient signature tool I wrote, as well. Enjoy! lntakitopi@aol.com | http://www.geocities.com/guanajam

Sponsor:

#2 DeShawn   Members   -  Reputation: 122

Posted 02 July 2000 - 11:42 AM

I''m a Kirby fan, too. Kirby PC looked good. Sadly, it ran slow on my PC. It still looked good from the test.

#3 SHilbert   Members   -  Reputation: 647

Posted 02 July 2000 - 11:56 AM

I''ll try to work on the speed. Was it really choppy, or did things just move slowly but smoothly?

lntakitopi@aol.com | http://www.geocities.com/guanajam

#4 DeShawn   Members   -  Reputation: 122

Posted 02 July 2000 - 03:56 PM

Everything went smooth, and the graphics weren''t choppy. It was just slow.

#5 cow_in_the_well   GDNet+   -  Reputation: 622

Posted 02 July 2000 - 04:23 PM

Scott! Thats a really good repoduction of kirby, i love it! i can''t wait to see some enemy dudes to suck in. Did u recreate the graphics yourself? and where did you get the mid?



-----------------------------
-cow_in_the_well

http://cowswell.gda.ods.org/


#6 SHilbert   Members   -  Reputation: 647

Posted 03 July 2000 - 03:17 AM

The graphics were all done by me. The music was from vgmusic.com. I think I''ll go add some enemies and a frame stabilizer

lntakitopi@aol.com | http://www.geocities.com/guanajam

#7 Sludge   Members   -  Reputation: 122

Posted 03 July 2000 - 07:19 AM

Looks very promising indeed!

Here are a few tips/comments:
-Try to make an extra ''jump'' button (like CTRL), it is very annoying when you try to jump without sucking up air
-Let the player duck on falldown, only when the velocity is bigger than a specific value

The game runs a little slow on my pentium II-300. Is this full-speed or is there something that stalls the game?

Good luck with your project

Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game

#8 SHilbert   Members   -  Reputation: 647

Posted 04 July 2000 - 04:12 AM

quote:
Try to make an extra ''jump'' button (like CTRL), it is very annoying when you try to jump without sucking up air.

The jump button has to be the same as the fly button for it to be Kirby But I''ll look into it
quote:
Let the player duck on falldown, only when the velocity is bigger than a specific value

Thanks, I didn''t find that problem earlier.
quote:
Is this full-speed or is there something that stalls the game?

No, it just doesn''t have anything that stabilizes it. (No framerate-delta-anythings.) It just runs as fast as it can. For instance, I just updated my video drivers and now my monitor can get up to 100 Hz. Now it''s too fast for me!

Oh, good news, too! I''ll say this real loud:

KIRBY 64 IS OUT!!!



lntakitopi@aol.com | http://www.geocities.com/guanajam

#9 Tiso   Members   -  Reputation: 122

Posted 04 July 2000 - 05:45 AM

I don''t have any space to download the game, dumb MoE!

Well, the screen shots look awesome! Keep up the awesome work!

............
Guardian Angel Interactive

#10 SHilbert   Members   -  Reputation: 647

Posted 04 July 2000 - 05:48 AM

OK, I fixed it. It should run at the right speed now.

quote:
I don''t have any space to download the game, dumb MoE!
How the heck does your computer run with less than 244 KB free?



lntakitopi@aol.com - http://www.geocities.com/guanajam

#11 DeShawn   Members   -  Reputation: 122

Posted 04 July 2000 - 03:52 PM

On my PC, it got slower than it was...

#12 Sludge   Members   -  Reputation: 122

Posted 04 July 2000 - 06:19 PM

quote:

The jump button has to be the same as the fly button for it to be Kirby But I'll look into it


Why don't you make the player press the button twice then? (one for jumping, again to breathe air)
Like this:
    
unsigned char keyhold[256],kbbuf[256];

bool buttonpressed(unsigned char keycode){
if (kbbuf[keycode]){
if (!keyhold[keycode]){
keyhold[keycode]=1;
return(true);
};
keyhold[keycode]=1;
} else keyhold[keycode]=0;
return(false);
};


It would also be cool if you add a lot of secret area's, a worldmap and donkey kong country style bonuses.

Sludge Software
www.sludgesoft.com
Developing a secret of mana style role-playing-game

Edited by - sludge on July 5, 2000 1:20:47 AM

#13 SHilbert   Members   -  Reputation: 647

Posted 05 July 2000 - 05:39 AM

That''s what it already does.
Hmm.... so it got SLOWER? @#$#$@! Must have divided something backwards... I''ll go look into it.

lntakitopi@aol.com - http://www.geocities.com/guanajam

#14 Gladiator   Members   -  Reputation: 127

Posted 05 July 2000 - 05:48 AM

I get an error and the game can not start...

Error Msg: Error creating V4 interface

Please take a look into it...

..-=ViKtOr=-..

#15 qbvet   Members   -  Reputation: 122

Posted 06 July 2000 - 04:43 AM

The Kirby game looks great!
Sweet graphics indeed Hope you continue
working on it.


"garbage in garbagecan? hm.. makes sense"

#16 SHilbert   Members   -  Reputation: 647

Posted 06 July 2000 - 04:45 AM

quote:
Error Msg: Error creating V4 interface
That means it couldn''t create the IDirectDraw4 interface. (Yeah, I haven''t had time to convert it over to DX7.) I''ll go look into that. If anyone else gets an error like that, tell me as well.

lntakitopi@aol.com - http://www.geocities.com/guanajam

#17 AtypicalAlex   Members   -  Reputation: 122

Posted 07 July 2000 - 12:52 PM

When are we gonna see some of Guana Jam 2000!

I''m lookin'' forward to it!

------------------------------
Changing the future of adventure gaming...
Atypical Interactive

#18 SHilbert   Members   -  Reputation: 647

Posted 07 July 2000 - 01:25 PM

It''s in the works!!! I should have something to show by the end of summer, probably before then! Maybe I''ll make a trailer to keep you in more suspense

lntakitopi@aol.com - http://www.geocities.com/guanajam

#19 cow_in_the_well   GDNet+   -  Reputation: 622

Posted 07 July 2000 - 04:35 PM

wahoo! what''d be really cool is a level editor...id love to recreate someof the level that are on the gameboy ver.... the speed is fine on mine..

btw- KIRBY RULES...

-----------------------------
-cow_in_the_well

http://cowswell.gda.ods.org/





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