Newbie Question: pixel formats

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3 comments, last by dmiles96 23 years, 9 months ago
I''m using OpenGL in 800x600x16 mode. Now, if I have a 24-bit texture (in a TGA file if that matters) that I want to use do I need to convert this texture to 16-bit first, or can I just hand it to OpenGL in 24-bit format so it can just dither it down for me?
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Yes you can simply throw it into OpenGl....
Thanx

-Dave
This is interesting... Does anyone know how reliable this behavior is ? I mean there a different possibilities...
Some implementations might result in low quality dithering or become problems with the internal accurany resulting in more "banding". And what about memory ? Are the textures stored as 16,24,32 ?

Tim

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I think his question is:
If my rendering target is 16 bpp, and my internel rendering things (textures) are 24 bpp, what will happen / what must I do

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