View Translation - Orbit

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-1 comments, last by tscott1213 20 years, 7 months ago
Hey gang, As I am learning D3D I am experimenting with manipulation the world, view, and projection matrices. I would like to manipulate the view projection so that the camera orbits around a given object/point. Is the "correct" way to do this to 1) rotate the view matrix, 2) translate the matrix to the new location, and 3) rotate the matrix back so the view is back on the point/object? Is there a one-step way to do this? Hopefully, this question makes sense. Todd

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