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Oh my God, they killed Kenny!


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#1 Tiso   Members   -  Reputation: 122

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Posted 04 July 2000 - 06:55 AM

No this is not about South Park. I''ve taken a look at some Adventure game articles, and the most recent ones say that the adventure genre is dead. I then got a hold of some dates, and it seems like when Sierra stopped making their adventures, KQ, SQ, QFG, LSL, ect, everyone else who made them slowly stopped. Do you think Sierra killed the adventure game genre? ............ Guardian Angel Interactive

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#2 DarkMage139   Members   -  Reputation: 294

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Posted 04 July 2000 - 07:14 AM

Well, I guess Sierra made all the good adventure games, and when they stopped, the competition couldn''t make their games as cool.

---

P.S. Just a reminder, I''m convinced we could spice up any game genre here at GameDev!

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"

#3 Tiso   Members   -  Reputation: 122

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Posted 04 July 2000 - 08:26 AM

Well, if we spiced it up, would people buy it? It seems like most people are looking to other games for enjoyment.

............
Guardian Angel Interactive

#4 alexmoura   GDNet+   -  Reputation: 450

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Posted 04 July 2000 - 08:41 AM

Actually I think LucasArts continues to produce some very good adventure games. The Monkey Island games were great, and I really enjoyed grim fandango. Monkey Island IV is on production

#5 Spyder   Members   -  Reputation: 122

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Posted 04 July 2000 - 11:18 AM

In my opinion Sierra made several mistakes in their adventure games making them alot worse then lucas arts:

* Death. Its'' an adventure game not an arcade with lives.

* GUI: sucked

* Counted points of completion. 5/38398


Sierra flopped with the last Kings Quest, now its up to the real KING Lucas arts to show if Monkey Island can make a snappy deal.

#6 Tiso   Members   -  Reputation: 122

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Posted 04 July 2000 - 12:54 PM

What''s wrong with Sierra allowing a character to be able to die? QFG was fashioned somewhat like an RPG making it all the morre funner.

I do believe that MoE wasn''t a very good game.

............
Guardian Angel Interactive

#7 J2xC   Members   -  Reputation: 122

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Posted 04 July 2000 - 12:58 PM

The way some characters died in the sierra games was quite amusing...

Hmm... and isn''t Gabriel Knight 3 an adventure game? Never played it...

J2xC (J. Connolly)

"Then study this: Borg provokes Klingon, Klingon breaks Borg's nose" Belanna Torres, Star Trek Voyager 5.11 "Someone to watch over me"



#8 Castaway   Members   -  Reputation: 122

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Posted 04 July 2000 - 06:26 PM

Although I have never liked the idea of the main character being able to die in the adventure games, I liked Larry 6. It gave you, upon death, the opportunity to try again the event which resulted to your (Larry''s) death. Very user-friendly.

Larry 7, in my opinion, was the last ''good'' adventure game ever made. While many people like Grim Fandango, I think that controlling the character is awkward. I have never really been into 3D games (with Rainbow Six as the exception). Making adventure games in 3D is merely an attempt to ressurrect/modernize the genre.


#9 Spyder   Members   -  Reputation: 122

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Posted 04 July 2000 - 09:00 PM

quote:
What''s wrong with Sierra allowing a character to be able to die?


Well first off it''s just my personal view. A game where you all of a sudden pick up some silly item on the floor and all of a sudden it explodes and you are dead is REALLY a good game. *whistle* It sux, talk about good game design.

#10 Paladin   Members   -  Reputation: 122

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Posted 04 July 2000 - 10:18 PM

Well, I believe I have something to say about dead adventure games...

First of all, I believe that Sierra didn''t kill adventure games. They did really cool adventure games, and as someone already noticed, no one had more experience about adventure games, but Sierra.

If people would create shareware adventure games, would those sell? In my opinion: YES, absolutely!

In other hand, would the game sell enough to cover the mess and stuff when the game was created? No, adventure games don''t sell THAT WELL... But:

I believe that shareware creators should create adventure games if they are interested about creating one. You don''t need to be a coder anymore to create adventure game, atleast not a "serious coder", because there are about 20 different Adventure Game creation kits / engines, which actually do look really cool. One of the best looking ones is Scramm, but there is no release date yet... darn.

Anyway, there are engines to speed up the creation progress, and actually the only reason why people don''t create adventure games is that those games need lots of graphics, and lots of hand drawn graphics. This needs lots of work, and many artists who have samekind of vision.

In other hand, there are very well made shareware adventures. Two of these are Teen Agent, which has good humor and nice puzzles, and another one is Igor: Objective Of Uikokahonia, which seemed to be really professional stylish game (read: Lucasarts stylish). I believe that both games are freeware nowdays...

#11 STVOY   Members   -  Reputation: 156

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Posted 05 July 2000 - 01:15 AM

Well Now,

I like the Space Quest series from Sierra.
However I Loved day of the tentacle and Grim
fandango form Lucas Arts. I declare it a tie.

STVOY

Mega Moh Mine!!

#12 AtypicalAlex   Members   -  Reputation: 122

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Posted 05 July 2000 - 12:52 PM

People everywhere keep telling me that the adventure genre is dead. Am I missing something? Isn''t an adventure game just a game that provides a cool, exciting world with interesting characters and fun challenges? Who doesn''t want to play that?

When a tadpole becomes a frog, we do not say that the tadpole has died--it''s just turned into something bigger (and arguably better), that''s all. To connect this strange analogy: The adventure genre is EVOLVING. Gabriel Knight 3 showed us that we''re going to need more than a 3D engine to make a truly great adventure nowadays ... we need a whole new idea. Monkey Island 4 may very well be the last "traditional" adventure game we see in a while (if it does well, we may see a MI5 in a few years). Time to move on to bigger and better things.

Now comes the part you can skip over: self-promotion. My company is making an ADVENTURE game called Enigma. It''s in full 3D, with a "living" city and tons of tasks that are so different from "traditional" adventures that you really can''t call them "puzzles," since that world alone evokes a particular image in a gamer''s mind. But it''s still an adventure game, and I hope that it will be great, and will PROVE that the genre is just changing, not gasping its last breath.

Of course, with such a change comes occasional failures. Omikron (or The Nomad Soul in the UK) was one such failure. It attempted to combine traditional adventuring, first-person shooting, and Street Fighter-esque fistfights into one game, when really it had the potential of being JUST a straight adventure game. The result was a bad mix of all 3, so the game was terrible. However, it''s huge world and hundreds of roaming NPC''s paved the way for new adventures (like my game (god, not MORE self-promotion), Enigma).

So fear not, just because Sierra is closing its adventure branch (and, btw, imho, LucasArts'' graphic adventures are SCORES and SCORES better than any Sierra game) does NOT mean that we need to nail the coffin lid shut on the whole damn genre. It''s changing for the better (again imho), and I think the public will appreciate it.

------------------------------
Changing the future of adventure gaming...
Atypical Interactive

#13 Spyder   Members   -  Reputation: 122

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Posted 05 July 2000 - 11:04 PM

I don''t know if 3D is evolving adventure games a whole lot. A good game doesn''t have to be in 3D. 3D is just a way of doing things, and it has it''s limitations. Anyways good luck on your game it will prolly rock.





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