Have you considered a different genre?,
Members - Reputation: 122
Posted 07 July 2000 - 02:01 AM
1. Examples like, Qix, Adventures of Lolo, Boxxle: Solve the room puzzle games. Often in these games, one mistake and you have to restart the room.
2. Or like Tetris, Tetris Attack, Dr. Mario. These game allow for much more flexibility and creativity by the player.
Of course these are different genres and don''t stand for direct comparison, but I''ll concentrate on type 2 because type 1 leads to player frustration more often.
What I find to be a key "fun" factor in these games is more easily demonstrated not in Tetris, but in Tetris Attack (Snes game, starring Yoshi) and Dr Mario. Notice in these 2 later games, you''ve got some idea of a "combo" and a "chain". Example, a) normal clear = 3 reds, b) combo clear = 3 reds and 3 yellows simultaneously, c) Chain clear = 3 reds clear and as a result then 3 yellows can clear.
I find that these chain and combo elements add a perfect learning curve to game and actually allow for near infinite skills improvement. Eventually you find that you''re limited by how fast you fingers can move the cursor, and not by you knowledge of the game system.
Another brilliant element of game design here is allowing a 2 player mode, where players have to adapt a strategy not only to their pieces, but to accomodate the moves/attacks of the other player.
I think chains, combos, and 2 player vs modes are the high points of puzzle game design thus far.
Members - Reputation: 1450
Posted 07 July 2000 - 02:02 AM
Never written an Article, or a report ?
If so You mu know that you must read on the whole line, use paragraph and have space in your text for it to be easily readable.
I think that you''ll got more answer if you write your post differently.
It''s not up to us to try to understand you, but up to you to be understable.
-* So many things to do, so little time to spend. *-