In another thread they are discussing Death. I''m talking about MMORPGs here. If you were making an MMORPG, how would you handle death? Some people have suggested 1 death/1 character. I don''t know what the current system used by most MMORPGs is.
make the player loose something, if the games score driven make a loss of points also a back to basics is a nice penalty(u start from scrach, the weapons u had are lost and if it has any, attack points, move points back to default) relocate him in the map, very far at the biginning. if its a conquer style of game make him lose the empire!!!!!!!! hey maybe it will strike back(or just a few planets)
Most MMORPG (i havent made a count) allow the player a certain amount of time to reach his/her corpse before it rots. Some games penalize death with loss of exp or gold. In one game like Medeiva MUD you spawn as a ghost after death and must make your way through a desert (not always easy) to a shrine where you can be restored with your body.
Diablo2 has one version where you can create hardcore characters, with one death = gameover. I have played myriads of muds and mmorpgs, and I personally like it when you have a certain amount of time to reach your corpse before it rots (and your eq is free for anyone to loot) and when death is penalized by exp. In Diablo2 they penalize using gold, thats a stupid idea imho.
You should take into account when designing MMORPG that players tend to spend alot of time building their characters, they can''t save the game, so don''t just ban them off the server. =P