collision
Alright, I know I have posted this somewhere else but forgot where. I need pixel perfect collision for 16 bit surfaces (555 format).
On the other thread i started people gave me some good suggestions but I couldn''t get it working. If someone has a piece of working code they can give me that they know works because they use it I would help alot. Some function that takes the two surfaces and their locations and dimensions to check for pixel perfect collision.
MSVC 6.0 DirectX 6.1 C++
thanks
"Now go away or I shall taunt you a second time"
- Monty Python and the Holy Grail
themGames Productions
ya but if you look above,ive already tryed that and couldnt get it to work. I am frustrated with it and am just looking for code already made that does the job
"Now go away or I shall taunt you a second time"
- Monty Python and the Holy Grail
themGames Productions
"Now go away or I shall taunt you a second time"
- Monty Python and the Holy Grail
themGames Productions
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement