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Why programmers add cheats to games.Does this ruin the game?


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#1 Voodoo4   Members   -  Reputation: 122

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Posted 07 July 2000 - 06:45 AM

Programmers usually add ways to cheat in their games. This happens from the older games until today's games. Are they placed i)for fun, ii)to make it easier for the player or iii)for both? Well,i like when a cheat serves in enjoying more a game,for example another secret level or a secret car/weapon/character. I liked in NeedForSpeed 2 the hollywood track and the extra car Or in Fifa2000 the UFO above the field! But where is the fun when you become a God or when you advance imediately to the next level or when you posses all the weapons? Especially advancing levels is very irritating!(my opinion only) I was playing a game once(i think it was Megalomania,i'm not sure) where you possesed a nuclear weapon while the others where just primatives!It was fun to see the strange effect of this but it really ruins a very good game. You will say "well i do whatever i want and since i want in a game to be God then it is not of your bussiness". OK but then you are not playing what you bought are you? I vote for cheats that make the game more enjoyable and cheats that are really funny I vote against cheats that give you the advantage of a God or cheats that "finish" the game for you Voodoo4 Edited by - Voodoo4 on 7/7/00 12:47:18 PM Edited by - Voodoo4 on 7/7/00 12:49:40 PM

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#2 Gollum   Members   -  Reputation: 122

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Posted 07 July 2000 - 06:53 AM

My guess is that most cheats are used for debugging. Say you have a problem in the tenth level of a game. It''s gonna be sombody''s job to get into that situation many times, from many different angles, to try to replicate or isolate the problem. Are they going to want to play the previous nine levels every time? Nope. Cheats let youget where you need to go in a game, without having to plowthrough earlier or more difficult parts every time.

gollumgollum

#3 Gladiator   Members   -  Reputation: 127

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Posted 07 July 2000 - 06:57 AM

That's right, DEBUG .. When a game is being released that's not debugging any longer... I hate the cheats in half-life and the rest of the games I play on-line...

Edited by - Gladiator on July 7, 2000 2:32:57 PM

#4 Nazrix   Members   -  Reputation: 307

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Posted 07 July 2000 - 06:59 AM

quote:
Original post by Gollum

My guess is that most cheats are used for debugging. Say you have a problem in the tenth level of a game. It''s gonna be sombody''s job to get into that situation many times, from many different angles, to try to replicate or isolate the problem. Are they going to want to play the previous nine levels every time? Nope. Cheats let youget where you need to go in a game, without having to plowthrough earlier or more difficult parts every time.

gollumgollum


Yeah I think that''s the main reason for cheats. Then they just leave it in the game for fun or because it would be complicated to try taking them all out.

What surprises me a bit is that so many games make the cheats right in a readme file.

"The road of excess leads to the palace of wisdom." --William Blake

#5 Buster   Members   -  Reputation: 100

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Posted 07 July 2000 - 07:02 AM

Cheats are usually left in because the coders are lazy.

The lazy way:

// insert cheat codes here
lfjadlskfjlasd blah blah blah
asdlkfjadsfj blah blah blah
// end of cheat codes


If they were thinking properly:

#ifdef __CHEATING
// insert cheat codes here
lfjadlskfjlasd blah blah blah
asdlkfjadsfj blah blah blah
// end of cheat codes
#end if




#6 klown   Members   -  Reputation: 122

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Posted 07 July 2000 - 07:13 AM

I agree with you about the cheats but a lot of times cheats are used when develpoing the game and then are not taken out. I do agree though about the god mode thing and especially the levvel thing. I mean why do you even bother playing a game if you can not lose, no challenge... Kudos to you.
--klown

It''s go time.

#7 Whirlwind   Members   -  Reputation: 134

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Posted 07 July 2000 - 07:27 AM

Why cheats are left in:

1) God mode is fun to take out aggrovations with, but only on games you''ve beaten

2) Not everybody suffers from ADS or has spasmatic reaction times, so the programmers left some cheats so those people can turn a few cheats on and progress to the next level.

3) Modders like god mode to test out maps.

4) Patch people can use the same version of the game to reproduce bugs quicker if they can cheat.

5) It is a good tool to learn to be better in strategy games. I kicked AOE up into hardest gear and ran the ''no fog'' and ''reveal map'' cheats to see how the AI built things. I learned a lot from a dummie.

6) Finding hidden cheat codes and the like generate hub bub on the forums, thus generating energy over a game. A game talked about a lot on a forum gets a lot of free advertisement.

There was an article in 1996-7 about this very topic, and I think that #6 is the only one I recalled being from the article. 1996 was just before moddable games really caught on.

#8 InFerN0   Members   -  Reputation: 122

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Posted 07 July 2000 - 07:37 AM

If you don''t like cheats don''t use them. I don''t.

#9 epsilon   Members   -  Reputation: 122

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Posted 07 July 2000 - 07:43 AM

I agree completely with whirlwind but would like to add that in the early days, games were written in 100% assembly, so debug cheats were left in because they feared taking them out might break something.

Now they seem to be used for press fodder, to get free press ("Exclusive Cheat Codes!").

#10 Gladiator   Members   -  Reputation: 127

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Posted 07 July 2000 - 07:47 AM

Other people do... and that really sucks in multiplayer mode... doesnt matter what game it is.. they''re cheating and they dont have the right to do so...

#11 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 07 July 2000 - 07:49 AM

the only cheats that are bad are onlinecheats, because they ruin the fun of others

say no to crack,hack,and mod cheats!

#12 FalloutBoy   Members   -  Reputation: 122

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Posted 07 July 2000 - 07:55 AM

No matter how easy you make a game, there will always be someone out there that is just baffled by it. That''s why there are cheats. Nothing ruins the fun factor of a game more than being unable to continue. If it weren''t for cheats in Jedi Knight, I would never have been able to get through the lightsabre battles, which I thought were totally un-fun. I loved the rest of the game and played it without cheating, but when it came to the Mortal-Kombat-style lightsabre sequences, I just didn''t want to bother with it.


#13 RWarden   Members   -  Reputation: 118

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Posted 07 July 2000 - 08:18 AM

If there are no cheat codes then people will make them. Most programmers don''t like the idea of their games being reverse-engineered and cracked by some basement hacker, so they leave in cheats. In multiplayer modes, if there are already cheats, they can be managed better (e.g. turned on or off by the host at game start) while crack-type cheats can''t be managed at all and can have much more devastating effects on game balance.

Most games will be cracked anyway, however. Just for somebody''s entertainment.

-RWarden (robert@maui.net)

#14 Voodoo4   Members   -  Reputation: 122

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Posted 07 July 2000 - 07:34 PM

quote:
Original post by Gladiator

Other people do... and that really sucks in multiplayer mode... doesnt matter what game it is.. they''re cheating and they dont have the right to do so...


Online cheats ruin competition.I like it when games do not allow cheats in multiplayer games.
It is really meaningless to use cheats in multiplayer mode.Can you imagine all the participants using the "God" mode?
Or worse ,where only one plays with cheats?

No competition at all!



#15 Niphty   Members   -  Reputation: 122

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Posted 08 July 2000 - 06:10 PM

Cheats are there for debugging and for fun. Easter eggs are there for pure fun. Computer games run much deeper than console games, which is why they simply have more cheats and such. It you want the truth of it all.. it''s for the coders who CAN''T play the games they''re making. Stupid, eh? But it''s a fact of life. LOL.
As far as multiplayer cheats.. bad idea. Unless all people get the cheat.. god mode would be useless.

I liked Goldeneye/perfect Dark''s method of cheating. You opened them up depending on what you''ve beaten in the game. This is a better way to make the cheats avalible.. i think. But it also hits a point to which you CAN''T do any better without the cheats turned on. I think you should be allowed to advance and open new levels under a cheat only type of game.. but not have any recorded high score, etc. Basically, like in Goldeneye and Perfect dark, how you can have multiple names and such on them.. have one that you can create for a cheats-only game. That way you can play and see how the computer operates without ever actually playing for real. This way people like me who don''t have reactions can plan ahead to respond to things.
I HATE playing a level over again simply because there was a surprise at the end that totally decimated me. I wasn''t prepared for it.. and died for it. Now i have to play it all again, and do it all over.. for what? the last 20 seconds of the level!!! that''s when i put a game down or cheat it. Who here finds it fun to play 3 hours worth of game over again because of the last 20 seconds? Is this RIGHT?
It''s another game design issue.. where the player is not considered. There''s no way to save mid-way in most games. Like gauntlet legends.. you can''t just save before the last part of the board. And some of those boards are complex as hell.. and they''re frustrating to play over and over again because you can''t beat the last horde of enemies before the teleport! This kind of game design makes me sad.
I like to know how the AI acts, i like to see how they move, and how perfect they are.. how unreal they are. If they''re allowed to be unreal, why can''t we?!

J

#16 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 09 July 2000 - 04:22 PM

I like cheats for single player games... there are a different variety of cheats that could be added to a game other then just god mode. For example I was playing Diablo 2 on single player mode (someone sent me a cd) and getting 1 skill credit, for me, takes away some of the fun because I want to see what all the skills do and see how each progresses as I go along. I''d like to mess around with all the skills in that game without having to get a char to level 30 before I could even see some of the skills. There are times when ''god mode'' is fun, some games I like to jump in a pit full of creatures and slaughter ''em all... then again I just might be a sadist =)

Dethsythe




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