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Singing in Games


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#1 DarkMage139   Members   -  Reputation: 294

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Posted 08 July 2000 - 11:37 AM

What do you think about singing in games? Would it make the game cooler? Or does it work only for movies? - DarkMage139 "Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!" "Originality (in games) is the spice of life!" Edited by - DarkMage139 on 7/8/00 5:48:15 PM

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#2 aDasTRa   Members   -  Reputation: 122

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Posted 08 July 2000 - 11:45 AM

that is a pretty ambiguous question with an equally ambiguous answer...what kind of game are you talking about? what kind of singing are you talking about? more info is needed. personally i think that in general background music (especially w/ singing) is both distracting and it detaches the player from the game world a bit. subtle "interactive" music would probably give you the best results, but it really depends on the type of game you are making.

<(o)>

#3 DarkMage139   Members   -  Reputation: 294

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Posted 08 July 2000 - 11:52 AM

It''s an adventure game. Whether it''s a plain adventure game (like Dave Dude) or "RPG" (FF7ish), I''m not sure, but it''s gonna be one those (note that the game is still in design phase).

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"

#4 nathany   Members   -  Reputation: 122

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Posted 08 July 2000 - 11:58 AM

I agree that it would probably be distracting during gameplay. However, during the title screen or cinematics would be fine.

Or, you could have your characters singing... ''a musical''

- n8

nathany.com

#5 Kaspian   Members   -  Reputation: 122

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Posted 08 July 2000 - 01:02 PM

Singing by and large seems like it would be a distraction for the gamer. It gives the background music too much of a presence, bringing it closer to the forefront of the game as apposed to thebackground .

#6 Psychocatt   Members   -  Reputation: 132

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Posted 08 July 2000 - 01:09 PM

I think that singing in games can be done well, but it would be hard to do it correctly. In FF7, when you fight Sephiroth at the end, there is a song being sung. It is in latin and it fits perfectlly with the battle. It is done well and it blends into the game and creates a great atmoshpere.

There is also a new game for PS out called Rhapsody. It is being called a ''musical RPG''. I haven''t tried it yet, but will give it a chance. It might be what you are looking for. But I do agree that in general, songs should be kept to the opening/ending and cinematics.

#7 SonicSilcion   Members   -  Reputation: 122

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Posted 08 July 2000 - 04:54 PM

And to counterpoint the FF7''s final battle music:

There''s a scene in FF8 where the main character save''s his love. As they return home, some music begins playing off the CD. I found it completely screwed up the moment since there was so much character dialog to read while the songs lyrics were in english and quite distracting. On top of that, it was based on the main theme, but was the worst rendition of it, IMO, in the game.

But, there was also this ''chanting'' that would be played when the big-baddie showed up. Definately helped the mood. Oh, and it was in latin.

#8 chronos   Members   -  Reputation: 100

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Posted 08 July 2000 - 09:39 PM

I remember when I first played Virtual Pool. The game started up and a somewhat interesting rock tune started playing. But then a guy started singing this really lame melody. That was it... off went the mouse looking for a way to disable music. Background music I generally don't mind; in fact I often like it.


Edited by - chronos on July 9, 2000 4:40:50 AM

#9 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 08 July 2000 - 09:47 PM

singing in english would probably be really bad. If you do go with it make it an option, perhaps you could turn off the voice or even turn it into a hum so you get the sound but without the words.

#10 Raz   Members   -  Reputation: 122

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Posted 08 July 2000 - 09:57 PM

I''ll make this short and sweet...

Contemporary music with english lyrics that would actually catch the attention of the player should not show up in back ground music.

However... Check out the CD entitled "Libera", copyrighted in Paris, France. It was produced by Erato. It is a choir, mixxed with a kind of slowed down techno with a good bass line. Some of the music is kinda mystical, yet up paced, to keep the player deep into the action. Drums even come in on some of the songs. Its good stuff and I also find it inspirational. It has been my inspiration for the type of music the team that I am with will be shooting for on our current RPG.

Due note the fact that, for Demo cinematics, we will probably be fitting in contemporary music, stuff similair to songs like Last Resort, by Papa Roach, All I want, by OffSpring, etc. Just try to picture the cinematic or scene that you are trying to portray while listening to the type of music you are thinking of implementing. You will find that you can tell right off the bat whether it will fit, or not.


Raz



"Imagination is the key to Creation"



#11 A. Buza   Members   -  Reputation: 122

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Posted 11 July 2000 - 08:02 AM

Personally, I like singing in games if its only in a few songs, and isn''t in english. I find that when a song is in a language I understand, that it really ruins it because I''m too distracted by trying to hear what the singer(s) is(are) saying, and the lyrics are usually so awful that I just want to turn the volume all the way down. However, when it is in another language, be it latin, japanese, swedish, some other language, or just something generic, like chanting, I can simply enjoy the game and the sound of the human voice. I think the only way I''d really like singing w/ english lyrics is if the game had some sort of musical sequence, or if it was during a part without a lot of other dialogue. Again, though, if the lyrics were terrible, it''d ruin it all.

Also, I don''t really see songs w/ voices "working" with action/sports/fighting/sim/etc games. Its probably possible, but I just see (hear?) them lending themselves to adventure/rpg style games more, especially console-style RPGs (which are more "adventure" than "RPG", but thats a post for another day), even though that might just be because thats the only place I''ve heard them.

#12 Prairie   Members   -  Reputation: 122

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Posted 11 July 2000 - 09:14 AM

It seems that the general consensus is that singing is okay when not in a language that the player understands.

Wouldn''t this make it just another instrument rather than lyrics. You like the melody and the tone of the voice(s). I don''t want to get accused saying that the voice isn''t a true instrument, because I whole heartedly feel that it is .

The only game i''ve played with lyrics and really works is "Skull Monkeys" I would love to find the soundtrack to that game. Even there alot of the voices were singing giberish.

Prairie

#13 Nevar   Members   -  Reputation: 100

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Posted 11 July 2000 - 05:50 PM

Sega has written some INCREDIBLE songs for their games. Check out the song on Knights and Clockwork Knight for Saturn. Also, Lunar: The Silver Star for Sega CD had some wonderful music with vocals.

#14 jaxson   Members   -  Reputation: 127

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Posted 11 July 2000 - 06:12 PM

The LucasArts game Full Throttle has some music with english lyrics that isn''t too imposing. It actually helps set the mood. It is sort of a hillbilly/hick song that is played during a part in the game where you are pretty much dealing with a hick, so it fits

Other than that, though, I agree that singing is best in games when it is either a chant or a language I don''t understand. Then, it becomes just another instrument (as said before) and can sound quite nice. A couple games that I can think of where this worked: Heroes of Might and Magic 2 (lots of opera), FF8 (queen theme).

#15 DarkMage139   Members   -  Reputation: 294

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Posted 13 July 2000 - 07:04 AM

Streets of SimCity had some singing.

*ahem*

quote:

You''re bizzare,
cause you bought that
kick-arse car!



They were singing that while I was doing some heavy fragging.

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"

#16 Gollum   Members   -  Reputation: 122

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Posted 13 July 2000 - 07:17 AM

I agree with the others, _unless_ the game is a musical.

Singing in movies is rarely seen (apart from during the credits) unless the movie is a musical - i.e., the whole point is the singing.

I don''t see why that couldn''t work in a video game. The songs would be part of your "reward" for getting to certain parts of the game. But in that instance, they''d have to be completely foregrounded. I mean, I would have the characters break action and _perform_ the songs. It could be pretty fun.

So maybe it best to say that you''d better be sure if the song is to get full attention, or is definitely the BACKground. I don''t think there''s a middle ground here.

- gollumgollum

#17 Gladiator   Members   -  Reputation: 127

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Posted 13 July 2000 - 07:19 AM

let me be the singer please, let me be the one

btw, I''m a good singer and got A+ in my music class... you don''t believe me?


..-=ViKtOr=-..

#18 DarkMage139   Members   -  Reputation: 294

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Posted 14 July 2000 - 04:47 AM

Well, when I think about it, singing would blend in with my game... hmm...

Gladiator: U're too late. I already have singers in mind.

- DarkMage139
++++++++++++++++
I can do things,
things you never knew,
change your world if
you only knew.

I can do miracles
if you want me to.
Anything is possible,
I'll prove it to you.

Edited by - DarkMage139 on July 14, 2000 11:50:55 AM




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