Z-Buffer/alpha blending problem

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0 comments, last by Human_AI 23 years, 9 months ago
This is weird. I'm adding a partical generator to my 3d engine. It uses alpha blended pictures, but when the z-buffer is enabled some of the particals are transparent and some of them arn't. Smoke trail without zbuffer: Smoke trail with zbuffer: www.InfiniteAbyss.net Edited by - Human_AI on 7/11/00 2:38:40 AM
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That is as it should be.

When you are rendering your particles you need to disable z-buffer writes. Note you should not disable z-buffer reads as you would then be able to see particles through solid objects, like walls and stuff.

- WitchLord

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