3D Sound Acceleration
I''ve got a problem!
I''m writing my own SoundEngine supporting EAX, A3D and DirectSound3D (simply) and I''ve got some huge bug, or I''ve misunderstood the whole thing.
Can a NON-EAX/A3D-Soundcard support A3D and EAX but in software mode, just like Bumpmapping in 3D api''s?
Happy for quick answers..
Sincerely Patrik Wixner
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