Optimism for Small Developers,
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Posted 13 July 2000 - 12:10 AM
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Posted 13 July 2000 - 06:05 AM
But then, I''m also not trying to make money from obvious retreads of earlier games.
Part of what makes the Hasbro suit viable is that the games they''re protecting are incredibly simplistic. After all, these were games that used only 4 or 8 colors and took up less than 16K of RAM (less than 4K is some cases). That doesn''t leave a lot of room for complexity or variety, and clones of these games are going to be incredibly easy to spot.
Don''t get me wrong, they were fun games to play, and showed an incredible amount of creativity in both the gameplay and their graphics *despite* their technical limitations. If they didn''t, who would bother trying to clone them?
I seriously doubt that Hasbro or anyone else is going to recoup their legal expenses from these lawsuits in either damages or increased sales of any "retro" titles/packages they may release. But that''s their business and their call to make.
So, if you''re a new developer doing an obvious clone of a simple game, just do it for the experience. The legal climate at the moment precludes attempting to make money off it.
If you want to make a game that you also want to sell, make sure you keep it original and aren''t just slapping a new face (and a new backstory) on an old game and rationalizing to yourself that what you''re doing isn''t a blatant ripoff.
The future is bright. Don''t get stuck in the past.