Ikusa-Online is a massively multiplayer strategy game playable through any modern browser. Here's the run down:
IKUSA-ONLINE is a massively multiplayer online game, set in a persistent, ever-evolving space universe. Possessing only a single planet, set out to create a massive kingdom to claim the Holy Terra Empire as your own.
Force, pressure, or persuade other players into joining your noble house as you wage war with other players and houses on a universal scale. Gain power through invasion, controlling resources, or merely through possessing political influence. In Ikusa, every decision matters, and can have consequences that ripple throughout the universe.
-Expansive Research and Industrial trees
-High-level technology can be unlocked through joint-research with other players
-Ability to build-up and customize every individual planet you control
-NPC factions fighting and joining with player-run factions
-Ability to setup player-run clans or "houses"
-Complex political system for changing everything from taxes, position of the Empire's fleets, to selecting an Emperor
-NPC and player-run corporations producing special commodities and units
-Ability to appoint governors to planets for production bonuses
-Abiiity to appoint commanders to fleets for attack and defense bonuses
-Ability to create "customized" flagships to lead your fleets
-Ability to create moving, mechanical planets
-In-game player communication for coordinating attacks and defense
-Real-time game environment
Check it out, the project is almost ready for the first phase of testing, and in preparation we're trying to get a player-base going before we start.
My original post describing the game idea and design can be found at http://www.gamedev.net/community/forums/topic.asp?topic_id=151419
while the game itself can be found at http://www.ikusa-online.com
. Feel free to drop a line in the forums about the game concept and any suggestions or comments you might have.
[edited by - yellow5 on November 19, 2003 10:24:48 PM]