You need to make the bitmap that it uses for yourself. Read the bottom part of the tutorial, it''s easy
glassJAw,
In a simple program such as this, risks are quite minimal. What would you have done for something such as a ''score'' variable? That''d basically have to be global. You''d be passing it constantly. Sure, it''s good programming to pass stuff, but newbies aren''t always familiar with the different forms of passing, so I try to keep their use minimal.
Also, I don''t use exact Hungarian notation (bleh, n for ints, I prefer i), I use my own variant.
Lastly, I would have to change the code significantly in order to set piece types as enum/constants. The program doesn''t really care what *kind* of piece it is, it just moves it around how it needs to. Like I said, this is a very simple program.
To all beginning game programmers reading this, I wish you luck on your journey; either professional or hobbyist. You''ll need it, with all the frustrations that come up. I won''t say this is the best tutorial in the world, just one of the shorter ones
-Greven







