material colors
I set the lightmodel ambient light to 0.
I add a light with white diffuse color and 0 ambient and specular colors
I render a sphere with a material whose diffuse, ambient and specular colors are all 0.
Why does the sphere get a bright blue color?
In fact, no color setting for the diffuse color of the material seem to have any effect. Have anyone had the same problem, and knows what''s wrong?
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