glaux.dll
When i try to compile the sourcecode in lesson 6 in nehe''s tutorial there come a messagebox up that says it could not find glaux.dll !
What is wrong? And how can i fix it?
I use dev-c++
Make sure the glaux.dll file is in your windows/system directory or in the same directory as the executable.
I don''t know where to find this glaux.dll i tried to search for it and i didnt find it
Where can i find it?
Where can i find it?
this isn''t going to be a great answer I''m afraid as I''m not at my own PC and haven''t used glaux for ages.
bad news:
glaux is depreciated - it''s not updated or bugfixed anymore so people stopped using it. This means it''s hard to find. It was written by SGI and ported to windows, but I''m not sure if SGI or microsoft did the windows port - might be worth trawling their websites.
MESA is a free opengl implementation. I bet they still have an implementation of glaux - you could use that.
I''ve found a few sites saying there is no glaux.dll it''s all in the lib, but can''t verify it at this PC.
good news:
The only thing it''s used for in the nehe tuts is loading a BMP. You could use nehe''s TGA loading code from a later tut or use an image library like DevIL. If you haven''t got to texture mapping tuts yet, just take out all the glaux stuff and it should work fine.
bad news:
glaux is depreciated - it''s not updated or bugfixed anymore so people stopped using it. This means it''s hard to find. It was written by SGI and ported to windows, but I''m not sure if SGI or microsoft did the windows port - might be worth trawling their websites.
MESA is a free opengl implementation. I bet they still have an implementation of glaux - you could use that.
I''ve found a few sites saying there is no glaux.dll it''s all in the lib, but can''t verify it at this PC.
good news:
The only thing it''s used for in the nehe tuts is loading a BMP. You could use nehe''s TGA loading code from a later tut or use an image library like DevIL. If you haven''t got to texture mapping tuts yet, just take out all the glaux stuff and it should work fine.
download GLaux Replacement from NeHe main page, delete the LoadBMP function from your code
and in the LoadGLTextures make the necessary changes following the replacement code.. thats it
and in the LoadGLTextures make the necessary changes following the replacement code.. thats it
I''m pretty sure you can get glaux.dll from one of the links here: http://opengl.org/resources/faq/getting_started.html.
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