3D & 2D Software Information (Check here)
Started by Veovis, Jan 18 2004 03:16 PM
123 replies to this topic
#41 Members - Reputation: 435
Posted 30 June 2004 - 03:07 PM
I've updated with a new category currently called "Other Tools". It's anything which isn't specifically for 3D models or 2D art, but comes in incredibly handy in some related way.
If you know of any 'Other Tools' which help you in the visual side of game or other media development...please do tell, and I'll see that the list gets updated.
If you know of any 'Other Tools' which help you in the visual side of game or other media development...please do tell, and I'll see that the list gets updated.
Sponsor:
#42 Members - Reputation: 435
Posted 07 July 2004 - 02:53 PM
Updated with the "3D Canvas" products.
As a side note...whenever this stays on the front page, I *NEVER* see any new "Looking for software" threads. But as soon as this goes to page 2, one of those thread types appears.
Anyone other than me seeing the connection? :)
As a side note...whenever this stays on the front page, I *NEVER* see any new "Looking for software" threads. But as soon as this goes to page 2, one of those thread types appears.
Anyone other than me seeing the connection? :)
#45 Members - Reputation: 1072
Posted 09 July 2004 - 06:26 AM
Quote:Wow, I hadn't checked this in quite a while now - it's very impressive! I just wish I could rate you up more, Veovis! Thanks for the awesome refereces (and now clickies, too!) and keep up the great work.
Original post by Veovis
Thanks. It looks like quite an impressive program, and has been added in.
gsgraham.comSo, no, zebras are not causing hurricanes.
#46 Members - Reputation: 435
Posted 09 July 2004 - 04:19 PM
It's my pleasure Avatar God. And I've noticed you mention me and my list in other threads, which is as big a "thanks" as anyone can give...I appreciate it. Keep spreading the word when ever and where ever people are in need.
As for the rating thing...well, you can always pester other people to give me a good rating. ;)
[Edited by - Veovis on July 10, 2004 11:19:56 AM]
As for the rating thing...well, you can always pester other people to give me a good rating. ;)
[Edited by - Veovis on July 10, 2004 11:19:56 AM]
#49 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 13 July 2004 - 04:11 AM
adding to list
RealSoft 3D (version 4.5)
supported platforms: Windows, Linux, Mac, Irix
go and check more info at
http://www.realsoft.fi
free trial (30 days)
student version 150 euro
full version 700 euro
/Aki R.
RealSoft 3D (version 4.5)
supported platforms: Windows, Linux, Mac, Irix
go and check more info at
http://www.realsoft.fi
free trial (30 days)
student version 150 euro
full version 700 euro
/Aki R.
#52 Members - Reputation: 277
Posted 14 July 2004 - 11:51 PM
Thanks for this. I'm just getting to the point of looking at some tools. I have some tools not listed, but I've never tried them. They might fit in your "other" category All free I believe (comments are from the websites or posts I found them in):
Glue-It plug-in for DelphiX - Simple utility that takes a sequence of images .bmp and generates a full bitmap. Perfect for sprite sequence generation. (recommended on GameDev forums)
Tyler 2.0 - Similar to Glue-It, this program tiles BMP frames onto a single bitmap surface. (recommended on GameDev forums)
Fast Tile & Animator v1.0 by Lifepower - This program allows to put different images of the same size to one, big bitmap. The resulting image can be animated in different speed, scale, etc.
The above can all be found on the links here:
http://turbo.gamedev.net/delphix.asp
Mappy - A utility for creating flexible 'maps' for tile based 2D games (scrolling shoot-em-ups, or 8way scrolling adventures, whatever).:
http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm
(more editor links at bottom of that page too)
Free Fonts On-Line - these guys ripped all those cool ST and Amiga demo fonts and GIF'ed 'em up for ya to use in your games.:
http://www.algonet.se/~guld1/freefont.htm
A 2D sprite editor/animator:
http://www.cyntaks.com/projects
Glue-It plug-in for DelphiX - Simple utility that takes a sequence of images .bmp and generates a full bitmap. Perfect for sprite sequence generation. (recommended on GameDev forums)
Tyler 2.0 - Similar to Glue-It, this program tiles BMP frames onto a single bitmap surface. (recommended on GameDev forums)
Fast Tile & Animator v1.0 by Lifepower - This program allows to put different images of the same size to one, big bitmap. The resulting image can be animated in different speed, scale, etc.
The above can all be found on the links here:
http://turbo.gamedev.net/delphix.asp
Mappy - A utility for creating flexible 'maps' for tile based 2D games (scrolling shoot-em-ups, or 8way scrolling adventures, whatever).:
http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm
(more editor links at bottom of that page too)
Free Fonts On-Line - these guys ripped all those cool ST and Amiga demo fonts and GIF'ed 'em up for ya to use in your games.:
http://www.algonet.se/~guld1/freefont.htm
A 2D sprite editor/animator:
http://www.cyntaks.com/projects
Tadd- WarbleWare
#54 Members - Reputation: 435
Posted 15 July 2004 - 04:52 AM
Thanks a ton guys! I'll update with your links in just a little bit, when I get the chance. (I always research before I post, and then with the HTML formatting I do...it's a bit time consuming)
I mainly just wanted to announce that I'm working on creating another project. A thread, like this one, that will contain a wealth of information, and hopefully cut down even more on the number of redundant threads.
Thanks again for all the help and support. And feel free to e-mail or otherwise talk to the Administrators about getting this thread stickied. It is a goal of mine.
I mainly just wanted to announce that I'm working on creating another project. A thread, like this one, that will contain a wealth of information, and hopefully cut down even more on the number of redundant threads.
Thanks again for all the help and support. And feel free to e-mail or otherwise talk to the Administrators about getting this thread stickied. It is a goal of mine.
#56 Members - Reputation: 277
Posted 15 July 2004 - 06:06 AM
Quote:
Original post by Veovis
I mainly just wanted to announce that I'm working on creating another project. A thread, like this one, that will contain a wealth of information, and hopefully cut down even more on the number of redundant threads.
I tend to collect lots of links (Here's some more I posted once about 2D articles). So I have tons on most game dev topics, but I haven't gotten too far with game dev'ing yet so lots of the sites I haven't investigated much (just thought they'd be useful in the future). I'd be glad to share them if you want or I can just add to what you come up with later.
Tadd- WarbleWare
#57 Members - Reputation: 435
Posted 16 July 2004 - 07:57 AM
Ok, I've updated.
reana1, I've added in a few of your links. But a number were left out because they weren't software...or because they were more oriented towards programming instead of direct art. Still though...Thanks.
I've also posted my other thread, found here. It has links to information regarding game art Tutorials, and Downloads of things like meshes, textures, and more. Check it out!
(reana1, I'll post the link to the fonts in my new thread)
reana1, I've added in a few of your links. But a number were left out because they weren't software...or because they were more oriented towards programming instead of direct art. Still though...Thanks.
I've also posted my other thread, found here. It has links to information regarding game art Tutorials, and Downloads of things like meshes, textures, and more. Check it out!
(reana1, I'll post the link to the fonts in my new thread)
#58 Members - Reputation: 435
Posted 17 July 2004 - 04:49 AM
I've edited the list a bit, so now the name of the product is the link to it's page, and the URL isn't shown anymore. No big deal, but I did it for a few reasons. One, is that after making my 2nd thread list, I like the simplicity of it. Two, is that because the site now automatically displays the root URL for a link, it was redundant for me to show the whole URL. And Three, is that someday I may add little descriptive things beside the product giving more information about them...and I need the extra horizontal room for that.
Enjoy!
Enjoy!







