Original post by TechnoGoth
That reminds final fantasy tactics had an intersting system for armor. Bascially armor had two stats defence and HP as well as possibly some other bonuses. Defense decresed the damage you took, and HP increased your characters HP, in other the characters HP was not just how much damage the character could absorb but also how much their armor could absorb.
so a character with 50HP puts on a suit of platemail(Def 50,HP 250). The characters final HP would be 300. Also you could destroy armor so destroying the plate mail would reducde the characters HP to 50.
Actually, the armors gave HP and Evade. Those precentages were an ability to dodge, that all multiplied together. I don''t remember any examples, except the Escuctheon with 70% evade. But yeah, the HP/Evade angle was an interesting one.
Personally, I liked how the stats weren''t neccessarily related specifically to characteristics. Like, PA and MA were just supposed to be effective sums, and didn''t represent any specific single thing about the character, except that PA was one of the multipliers that constructed damage (the others being the weapon attack value, and the Bravery value).