2D Adventure game engine
hello,
I would like to know, what are the ways to make a good adventure
game engine. For instance, how to find a way between to points on the graphical map? How does Indiana (Indy4/LucasArts) always know, how to arrive at his destination when clicked on the map with mouse? what kind of map to create? how to structure the map?
I welcome any suggestions.
thank you.
krompo
the map screen is probably a class that know how to relate to the actual game screen.
When the map screen is clicked it will relay a message/action to the game screen which will move the player to the location.
I think.....
DX++ The DirectX Programming Site
When the map screen is clicked it will relay a message/action to the game screen which will move the player to the location.
I think.....
DX++ The DirectX Programming Site
quote:Original post by stevenmarky
the map screen is probably a class that know how to relate to the actual game screen.
When the map screen is clicked it will relay a message/action to the game screen which will move the player to the location.
I think.....
can you be more specific, or do you have an idea where could I
find background cocerning this matter?
krompo
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