Efficient Animation

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0 comments, last by Godfather 23 years, 8 months ago
What is the best way to go about animating geometry in terms of efficiency? Take a walking person for example (over used, but a good example); one could simply animate each body part, but that seems like it would be difficult and time consuming, or, store each "frame" in a saparate Display List (I thought about putting the entire animation in a Display List, but, to my knowledge, one cannot stick a delay between each frame, and so, it would playout too quickly) and call each Display List subsequently, which seems like it would take up too much memory and be too limited (do its lack of dynamic movement; then again, moving each limb independantly would not be to dynamic either). I''d like to see some source code if possible. --Your Godfather
-------Your Godfather
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skeletal animation is most efficient.

JoeMont001@aol.com www.polarisoft.n3.net
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