Efficient Animation
What is the best way to go about
animating geometry in terms of efficiency?
Take a walking person for example
(over used, but a good example); one could
simply animate each body part, but that seems
like it would be difficult and time
consuming, or, store each "frame" in a
saparate Display List (I thought about
putting the entire animation in a Display
List, but, to my knowledge, one cannot
stick a delay between each frame, and so, it would
playout too quickly) and call each Display List
subsequently, which seems like it would take up too
much memory and be too limited (do its lack of
dynamic movement; then again, moving each limb
independantly would not be to dynamic either). I''d like
to see some source code if possible.
--Your Godfather
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