RM in DirectX 8?
Hi all.
I''m using Retained Mode simply to load .X meshes. Can we still access it in DirectX 8? I suppose all previous interfaces are there, but I thought I''d ask to be sure.
Thanks!
If you want to use D3D8 you will have to say goodbye to retained mode. But D3D8 IM will have a .x loader function.
The last truth is that there is no magic(Feist)
The last truth is that there is no magic(Feist)
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