to use scrnsave.lib or not?
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Posted 28 March 2004 - 08:07 AM
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Posted 28 March 2004 - 08:09 AM
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Posted 28 March 2004 - 10:14 AM
You can check out my Win32 screen saver tutorial and my MFC screen saver tutorial, which will give you the framework. Those tutorials use GDI, but it''s easy to replace that with DirectX or OpenGL if you want. And email me if you have any questions.
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Posted 12 April 2004 - 04:55 AM
I've discovered that how ever scrnsave.lib chooses to implement exiting, it does not call the standard atexit function. Therefore, any singleton objects you might have, will not get their destructor's called. Not really too big of deal if you know, but still annoying.
[edited by - Merick on April 12, 2004 11:56:50 AM]