OpenGL and visiblity code

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0 comments, last by AngryLlama 23 years, 8 months ago
I have run into a problem. My 3d game has a map that works like a big Grid. So basically you move around on a huge piece of graph paper if you goto http://www.radioactivesoft.com/screenshots.htm you can see how the map looks by looking at the map editor, and how it gets drawn to the Gl Scene. The problem i run into is this: the level is 60x60 Tiles.. and each tile is 10x10 Gl Units. The visibility is about 50 units deep... I couldn''t just go a loop thru all 3600 tiles!! that makes the FPS drop to about 6. If you goto http://www.radioactivesoft.com/vis.gif you can see an illustration on my problem, and what i need as a solution. Thank You with any help you can provide! ~Paul Giblock
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You could make a quadtree with 60x60 tiles and do frustum culling?




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