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AngelScript 1.7.0 (final) released


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#1 Andreas Jonsson   Moderators   -  Reputation: 3416

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Posted 03 May 2004 - 10:25 AM

After little over a months wait version 1.7.0 has finally been released. This version has three major new features: 1. You can now use ExecuteString() to interpret separate script statements using the currently compiled script. This is useful when writing something like a Quake-style console. 2. Global variables and global constants are now treated equally. They can now be initialized with expressions using other global variables, and not just constants. 3. The licensing form has been changed to the more liberal zlib license. Which means that you can now link statically with AngelScript without having to open source your project. See a detailed list of changes at the AngelScript page. Regards, Andreas Jönsson Author of AngelScript __________________________________________________________ www.AngelCode.com - game development and more... AngelScript - free scripting library - Tower - free puzzle game

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#2 meink   Members   -  Reputation: 133

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Posted 03 May 2004 - 07:50 PM

Good work.

A Minor Bug:
It is possible to cause a crash by calling asScriptContext.Prepare with an invalid function ID (ie. -1). If you''ve coded correctly this shouldn''t happen in the first place, but it should probably just return an error rather than crashing.

- Xavier

#3 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 03 May 2004 - 10:26 PM

I love global vars, thanks for all!!!

Gunder.

#4 Andreas Jonsson   Moderators   -  Reputation: 3416

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Posted 04 May 2004 - 03:18 AM

meink:

You''re right. I''ll add the verification for the next release. Thanks for spotting that one.

Do you have a last name so I can correctly credit you?

gunder:

I''m happy you liked it

__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game

#5 EddHead   Members   -  Reputation: 140

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Posted 04 May 2004 - 03:44 AM

Aaaaaaaaargh!!!!!

i compiled angelscript.dll with the supplied '.dsw's seem to crash before loading. i dont know why this happens

Still using 1.6.1 but i need to statically link it to find out what went wrong. will let you know what results i'll get.

Jayanth.K
Raptor Entertainment Pvt. Ltd.
http://www.raptorentertainment.com

[edited by - EddHead on May 4, 2004 10:45:17 AM]

#6 Andreas Jonsson   Moderators   -  Reputation: 3416

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Posted 04 May 2004 - 09:01 AM

Did you remember to use the new angelscript.h header file in your project?

__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game

#7 EddHead   Members   -  Reputation: 140

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Posted 04 May 2004 - 05:20 PM

Yup, i have done that!!!

i dont know what seems to be wrong this time. i just replaced it, havent made any changes. last time at least it used to crash at the compile. now my app doesnt even start, crashes at the DLL.

i will statically link the library to find the problem, but i prefer to dynamically use it since it will be easy for me to implement newer versions. anyway, will get back with anymore comments due time



Jayanth.K
Raptor Entertainment Pvt. Ltd.
http://www.raptorentertainment.com




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