Jump to content

  • Log In with Google      Sign In   
  • Create Account

Adult Multiplayer Game..


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
41 replies to this topic

#1 Mysti   Members   -  Reputation: 122

Like
Likes
Like

Posted 27 May 2004 - 09:47 PM

Hiya This is my first post, so bear with me. Some friends and I were discussing game ideas, and someone mentioned how Leisure Suit Larry Casino had been a fresh concept. So we got thinking, what about more adult multiplayer games? They''d certainly be popular, and I know as a female that girls would go for them as much as males (well, almost as much ). But I''m not much of a game designer, so does anyone have any ideas how hard this would be to do? Including the multiplayer aspect of the game as well as animations and such? I look forward to seeing peoples ideas on the subject, hopefully you''ll keep an open mind (and I''m not suggesting a hardcore porn game here, just something a little raunchy ;P).

Sponsor:

#2 MadKeithV   Moderators   -  Reputation: 971

Like
Likes
Like

Posted 28 May 2004 - 01:09 AM

Well, the technical side of things is always quite involved, depending on what you''d like to achieve.
For an "adult" game, the artwork is extremely important, and you''ll need some talented people working on it - I think that will be your main problem when developing.

The actual engine probably wouldn''t be anything too fancy, but that depends on the kind of game you have in mind. That is _the_ most important thing, how are you going to work a multiplayer game aspect into the adult theme?



#3 Mysti   Members   -  Reputation: 122

Like
Likes
Like

Posted 28 May 2004 - 01:21 AM

Hmm, well I''m an artist, so the artwork aspect shouldn''t be a problem. My specialty is anime though, and anime is quite popular in the adult genre (think Hentai).
I was thinking about a typical MORPG (I have no illusions, this isn''t the type of thing to become massively multiplayer :D) but with more of a relationship aspect as well. Perhaps you could have certain rooms or places you go to with your lover/spouse and have various interactions (kiss, stroke, etc.) and perhaps animations/pictures of your character doing the chosen action. Again, it wouldn''t be a hardcore thing, but more an intimate side of the game. It would certainly encourage players to get together and form relationships.
I''ve heard a wish for something like this expressed many times - I wonder why it was never done before?

#4 MadKeithV   Moderators   -  Reputation: 971

Like
Likes
Like

Posted 28 May 2004 - 01:26 AM

quote:

I wonder why it was never done before?



Probably the sensitivity of the audience - targeting an MMORPG mainstream game at adults only limits the audience quite a bit. Adult games tend to be lower budget than the typical MMORPG as well, I would think (things may be different in Japan, I'm not that well-acquainted with the market).

Manga style would be fine. The disassociation from realism will make the game less tacky without even changing the gameplay.

I'd make the theme of the surroundinggame adult-based too (love/dating would be fine, doesn't have to be pornographic in nature) though - a more targeted audience. The only problem is that I don't quite see how.


[edited by - MadKeithV on May 28, 2004 8:27:36 AM]

#5 RuneLancer   Members   -  Reputation: 253

Like
Likes
Like

Posted 28 May 2004 - 01:32 AM

quote:
Original post by Mysti
It would certainly encourage players to get together and form relationships.


That's a good thing? Online relationships? o.O;

I think the reason this hasn't been done before is because, to be honest, it's a pretty bad idea. Relationships based on sex are often sure to fail, and the only thing the graphical aspect of your idea brings is sex. The rest can be summed up in a text-only interface such as IRC or IM, and often is. The market for such a thing would be pretty bad given how it doesn't offer much.

And, really, anything that furthers online relationships is a bad thing, in my personal opinion. People should be encouraged to meet real people, not withdraw further into the online world.

Edit: As for the people wanting nothing more than sex out of it, which would be a pretty considerable part of your target audience, a graphical interface would rapidly get old and boring. Descriptions are much more vivid and diversified than having the same penis-enters-vagina animation over and over or with the occasional variant animation. Plus, you have to keep in mind that a lot of people have unusual fetishes; not being able to cater to these would really drive away a huge section of your audience. They'd turn to IM and IRC chat.

[edited by - RuneLancer on May 28, 2004 8:35:06 AM]

#6 yogiwp   Members   -  Reputation: 133

Like
Likes
Like

Posted 28 May 2004 - 01:45 AM

Hey, I''ve been wanting to do adult games like this too.
Unfortunately in my country porn/adult product is illegal

I''m stuck doing this strategy MMOG now, but I''ll definately make an adult game or two someday. I''d be very interested in such project... so if anyone needs a good coder

#7 Mysti   Members   -  Reputation: 122

Like
Likes
Like

Posted 28 May 2004 - 01:46 AM

A lot of the appeal of MMORPG games is that you can interact and play with other people in the world from your own home.
To answer RuneLancer, I tried to stress that I didn''t just want the game to be all about sex. It would be about intimacy and forming close relationships with people. I myself have a boyfriend, as do most of the other people I know who play online games, and I''m sure we all agree that online relationships are purely for fun. Only unstable people will take it far enough to "withdraw into the online world". But I agree that it would be hard to satisfy the fetishes of many of the players - I''m not sure many game designers would take it that far. There are some problems with my ideas, but it''s not set in stone that I''m going to attempt the project (Lord knows I don''t have much programming knowledge myself).
MadKeith, a multiplayer dating sim is a really good idea You''d have to do some serious thinking about how to incorporate it into a working game that requires at least some skill.
The audience wouldn''t have to be large, I wouldn''t expect that. But I play a MORPG that only has about 50 people playing on it at any one time and it''s great fun (it isn''t adult-orientated ). But yeah, I really do like the idea of a multiplayer love/dating sim

#8 jbadams   Senior Staff   -  Reputation: 19330

Like
Likes
Like

Posted 28 May 2004 - 03:14 AM

quote:

I was thinking about a typical MORPG (I have no illusions, this isn''t the type of thing to become massively multiplayer :D) but with more of a relationship aspect as well. Perhaps you could have certain rooms or places you go to with your lover/spouse and have various interactions (kiss, stroke, etc.) and perhaps animations/pictures of your character doing the chosen action. Again, it wouldn''t be a hardcore thing, but more an intimate side of the game. It would certainly encourage players to get together and form relationships.



This sounds more like it''d be an add-on for another game than a standalone game - and IMHO rightly so, I dont think theres enough to it to form a standalone game that would enjoy a wide audience or re-playability.

#9 TangentZ   Members   -  Reputation: 400

Like
Likes
Like

Posted 28 May 2004 - 03:34 AM

Have you checked out the recently published game, Singles: Flirt Up Your Life?

Err, no, I have not played it. I only know as much as what
is shown on the web site.




Kami no Itte ga ore ni zettai naru!

#10 liquiddark   Members   -  Reputation: 331

Like
Likes
Like

Posted 28 May 2004 - 06:28 AM

quote:
Original post by RuneLancer
That''s a good thing? Online relationships? o.O;
(...)
And, really, anything that furthers online relationships is a bad thing, in my personal opinion. People should be encouraged to meet real people, not withdraw further into the online world.


I''d have to disagree with your opinion pretty strongly. I know a number of people who have had a lot more success vetting partners online than offline. It''s easier to avoid uncomfortable situations, to meet strangers and get to know them, and to be yourself if you really want to, without the massive level of risk and pain associated with a face-to-face relationship, not to mention the repercussions that may occur with mutual friends and such. But YMMV.

On the topic of the original idea, I think that the success of ToonTown speaks to the potential for more niche MMOGs. ToonTown, for example, is built for a young audience, and building something that''s got the LSL sensibility for the humorous side of sex would be a great way to have people meeting and playing together.

ld

#11 timmay314   Members   -  Reputation: 138

Like
Likes
Like

Posted 28 May 2004 - 06:58 AM

quote:
Unfortunately in my country porn/adult product is illegal


Interesting, what country do you live in?

#12 James Dee Finical   Members   -  Reputation: 122

Like
Likes
Like

Posted 28 May 2004 - 10:23 AM

Possible? Yes, but on a small scale.
I have to ask that you make sure you know "Why?” You’re limiting your market here.

By crating this type of game you imply that if you’re not X no need to try my game. It would be difficult to get investors to commit to this idea for that single reason. All MMORPG''s hire companies to do market research in order to find the audience.

Peer to peer with no subscribers I could see this work.

James Dee Finical
MMORPG Designer

#13 Mysti   Members   -  Reputation: 122

Like
Likes
Like

Posted 28 May 2004 - 04:01 PM

As I stated before, I don't expect it to be a MMORPG. Obviously, the audience would be very limited, but I don't have a problem with that. The project wouldn't be for financial gain but would just be interesting and probably fun to do.
It would most likely be non-required donations only (The MORPG Well of Souls does quite well with donations). Peer to Peer sounds like the best idea
Oh, and yes I have played Singles: Flirt Up Your Life, but it really isn't anything special. It's actually kind of boring

[edited by - Mysti on May 28, 2004 11:02:36 PM]

#14 sunandshadow   Moderators   -  Reputation: 5056

Like
Likes
Like

Posted 28 May 2004 - 04:53 PM

Hi Mysti! I''ve previously been interested in doing some kind of an adult/romance game, although I was thinking more of a single player RPG and the romances would be with the NPCs. I''m also an anime artist, as well as a writer and a game designer, so I would be able to help you put a game design together if we can come up with a good concept to start from.

There was recently a thread in the GarageGames forum about designing an adult MMORPG, you might want to look at it and maybe talk to the guy who was trying to design it, maybe you can team up with him.

#15 botman2   Members   -  Reputation: 211

Like
Likes
Like

Posted 28 May 2004 - 09:18 PM

quote:
Original post by RuneLancer
That''s a good thing? Online relationships? o.O;
(...)
And, really, anything that furthers online relationships is a bad thing, in my personal opinion. People should be encouraged to meet real people, not withdraw further into the online world.


lol I met my (now) girlfriend in an online game. We''ve been living together for about a year now (and knew each other online for probly a bit over a year before we first met (she was in Australia and I, New Zealand)), and I couldn''t be happier.

This game might be fun if it provided both things for existing couples to play together as well as people trying to meet...

#16 Mysti   Members   -  Reputation: 122

Like
Likes
Like

Posted 31 May 2004 - 05:58 AM

I'm glad to see so much interest in this If you are interested in actually doing something with the idea, drop me a line (anythingbutthespatula@hotmail.com). Does anyone have any ideas about how one could make such a game work in terms of gameplay? Or is that a topic for another thread?

[edited by - Mysti on May 31, 2004 12:59:21 PM]

#17 MadKeithV   Moderators   -  Reputation: 971

Like
Likes
Like

Posted 31 May 2004 - 10:57 PM

quote:
Original post by botman2
This game might be fun if it provided both things for existing couples to play together as well as people trying to meet...


I think it would be almost mainstream if it managed to appeal to existing couples. Maybe some of the "spicy" boardgames can be a source of inspiration? I don''t know any of them, so I can be of no help there.

Important question for the gameplay aspect: how do you make it difficult for two partners that cooperate to achieve certain events or levels of the game? Forced limited interaction until you are higher level would be one way, but seems kindof counterproductive as people will most likely just take things offline, or into a normal chatroom without barriers. So, what''s going to be the carrot, and what will be the stick?





#18 ghosted   Members   -  Reputation: 445

Like
Likes
Like

Posted 01 June 2004 - 11:35 PM

/me waves finger with glaring eyes

Yeah, yeah, I get where you''re coming from. The idea sounds a bit wierd to begin with but I can see it working. Think about it, the challenge in some sort of mmorpg is to increase your characters abilities and improve yourself so why not do the same with a relationship/social model. Almost like a chat room with a goal. Your challenge is to ''network'' (for want of a better word) socially with the other players in an attempt to gain their friendship. The hard part is providing some form of signifier or reward for having done so. I certainly would enjoy trying to chat to people and gain their friendship whilst trying too woo ladies, not because I want to, but because I need one more lover to push my stats to ''love god'' or something like that. It would be interesting to see the suspicion arise when someone tries to chat with a stranger. Is buying them a present too forward, or will they appreiate it and talk to you. In other words a digital representation of the social dynamic pushed on by goals.

The more I think about it, the more I like it. However, I feel the real challenge lies in controlling what the goals are and how you determine if they have been achieved?

#19 haikuintherain   Members   -  Reputation: 122

Like
Likes
Like

Posted 02 June 2004 - 03:10 AM

One way to start, and I assume you are in the infantile stages of your project, is to survey other games out there that come near to the concept you want to design yourself.

From reading over your idea EA''s The Sims comes to mind, but your concept is fundamentally different. MMO''s require immense budgets, you might consider trying for something with more instanced settings, i.e. Battle.net or Arena.net.

If you seem to be stuck in terms of where to go next one good approach is to resolve your idea. That is, make it more detailed and specific. Answer yourself these questions: Are you going to limit people to one Avatar? Are there going to be NPCs? Are you going to allow sex? What kind of settings do you want? Hopefully you can continue with these yourself..

There is nothing more crucial in designing a game than having a clear concise vision of what it should become.

haiku

#20 Goldfish   Members   -  Reputation: 128

Like
Likes
Like

Posted 02 June 2004 - 03:32 AM

quote:
Original post by timmay314
quote:
Unfortunately in my country porn/adult product is illegal


Interesting, what country do you live in?


His profile says Indonesia.


I haven''t read all of the posts, so I''m sorry if this has been pointed out before: Who do you think would be more interested in an online adult game - adults or 14-year old boys in puberty? It''d be like some horny 40-year old pig of a man calling himself "Coolboy_14" on an IRC channel for kids, only the other way.

The idea is good enough, but I think you''ll have to implement some heavy security mechanisms to keep the younger audience away.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS