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Multiplayer Hacking Game


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#1 MAHIM   Members   -  Reputation: 122

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Posted 02 June 2004 - 03:03 PM

i know there has been UPLINK i know there has been DARK SIGNS and probably a few others... but all of them were UNINTERRESTING after a few hours of gameing, weren't they? but as far as i know there has never been a Multiplayer one?!?!? would you be interrested in a multiplayer script based hacking game build from programmers for programmers? if yes please reply! i have got a few quite nice ideas already but i want to hear YOU! i would be useing java, server/client Arch. the game would be mostly text based to keep the "1337" style! using its own scriptinglang.(or java scripting !not Javascript! probably too complex for a game) so to get all this S*** on one point: i want opinions, ideas! right now i'm in the design phase, so your ideas could have a big impact! -------------------------------------------------------------- Me At Home Is Me didn't u know? -------------------------------------------------------------- edit: i'm disapointed about your reaction: right now 12 Views and 0 replies!! is the idea so boring? [edited by - MAHIM on June 2, 2004 10:25:50 PM]

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#2 Veovis   Members   -  Reputation: 446

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Posted 02 June 2004 - 03:48 PM

perhaps those 12+ people aren''t the programmer/hacker types. (I know I''m not), so the game idea neither really appeals nor applies to us.

It''d be like asking old Bingo playing ladies if they thought DOOM was good. Obviously, they have no real basis to answer.

...dont worry, your target audience will pop in here eventually with input.

#3 HippieHunter   Members   -  Reputation: 130

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Posted 02 June 2004 - 06:29 PM

I have no idea how to Implement somthing like that and make it fun but i just get this feeling in the back of my head that says, "God that sounds awsome". Hacking into some poor basterds computer in a race to see who can get through to the others and retrive some peice of data(maybe). Some kind of toolkit with Expandability maybe, ie you have prefab scripts to crack passwords ect. but the really good people write thier own Hacks to get though the system. Maybe there could be a Gang up aginist on target, FBI Headquarters anyone.... of course this would all be inside of the game universe. So the FBI doesnt need to knock on my door and drag me into an alley at 2:00 AM.

#4 Coz   Members   -  Reputation: 169

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Posted 02 June 2004 - 07:41 PM

Heh, yeah sounds good except..
That I don''t need a hacking game. Tryed uplink and got tired of it, even being unrealistic. If I want to hack I would just get into a free hacking zone server and let myself go on.

Last thing, why would multiplayer make that game so cool? And how would the players interact with each other?

#5 evolutional   Moderators   -  Reputation: 1069

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Posted 02 June 2004 - 07:58 PM

quote:
Original post by Coz
Last thing, why would multiplayer make that game so cool? And how would the players interact with each other?


They''d exchange porn and talk about how l33t they all are

#6 liquiddark   Members   -  Reputation: 331

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Posted 03 June 2004 - 12:24 AM

I think Uplink is probably the most accessible hacking game I've seen, so I'd suggest taking your inspiration from their UI. When I originally saw it, I discussed an MP version with a Sysadmin buddy, and we came up with a number of substantial ideas:

1) DDoS attacks - multiple players are involved in co-opting system privs & frustrating the follow-up trace. Best for teams with relatively even skill all around.
2) Social engineering - one or more players responsible for getting info directly from the organization, these people then provide the gained info to the team members who will do the hacking. Best suited for teams with multiple skill levels at work, and those who play strongly defensive style
3) PVP play - one side plays sysadmins, the other plays hackers.

We came up with a number of ideas in terms of single and multiplayer tools, but those are the heart of our concepts for MP-heavy elements

ld

[edited by - liquiddark on June 3, 2004 7:25:30 AM]

#7 MAHIM   Members   -  Reputation: 122

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Posted 03 June 2004 - 01:40 AM

nononono...
you didnt get the idea...
i thought uplink sucks!
so the idea is to build a virtual internet
a scripting lang
a filesys
and a few very basic commands...
so everybody haves to write everything as a script
himself, pvp based... with money..
so players are able to trade
no powerskilling like in uplink!!
just giv it a thought!

and i really want to prog this stuff
out in J, so not just thinkin about an
idea which could maybe an idea for futur projects...
right now script-parser completed!!
and thx for your replies... go on!

MAHIM (actually a 2 men team)

edit:
sure they would be able to exchange pr0n and discuss about their
'1337n355' but take a look at UO: you are also able to smoke weed, doesnt make sense but you are able to, AND its even fun....


[edited by - MAHIM on June 3, 2004 9:14:35 PM]

#8 liquiddark   Members   -  Reputation: 331

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Posted 03 June 2004 - 02:37 AM

I think you''re writing a computer game for programmers, not geeks in general, but programmers specifically. This, IMHO, is a bad idea, not least because there are plenty of better forums for programming skills than a computer game.

ld

#9 MAHIM   Members   -  Reputation: 122

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Posted 03 June 2004 - 02:13 PM

To clarify this a bit: main goal of the game would still be having fun and no complex programming knowledge is required. basically the players can write their scripts (scripting language is really basic[Not BASIC or VB but simple]) and run them on their "ingame PC-s" there would be no "ill buy the best tool and evrything does itself (like uplink : lets watch the progress bar)" players could trade their scripts, attack each other or team up against someone or a non player server. the whole thing is ASCII based it supports in game chat simple text html pages ingame mail/messenging all this is realized via ingame scripting so a resourcefull player can alter anything. if u really want to trade pr0n u would have to make it ASCII (greets to the BB ppl) theres a complex logic behind the interaction of the ingame pc-s and servers and even the ingame "os" so many things would be possible. i can see that u could think that i target a too narrow audience, but this wouldnt be massivly multiplayer, i rather hope for a smaller but dedicated community.
im working on a first beta in my spare time, some aspects do already work. u can think of the game kinda like of a cyberpunk rpg without stats (your skills determine what u can do not some abstract numbers)

i would really like to hear some more opinions
(the goal of the game is not to teach anybody how to programm,
its all about the fun)

MAHIM(actually a 2 men team)

#10 NecroMage   Members   -  Reputation: 110

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Posted 04 June 2004 - 02:07 AM

While I enjoy hacker games and for that matter cyberpunk games, I really do not see the fun in this idea. It seems too raw. There''s not enough gameplay in it, and more scripting. It''s sort of like if you take Warcraft III Map Editor (Frozen Throne), remove all the graphics and everything except the trigger editor (and all required parts). Then people will have to write scripts/triggers and watch them work. It really takes a lot of the fun out. Then again, you haven''t really given the details of this game, so maybe I''m wrong.

#11 Kars   Members   -  Reputation: 184

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Posted 04 June 2004 - 02:07 AM

It sounds like you are talking about fully automated scripts (once you start them you can''t give them any more input). I really don''t like these types of games.

But in the off chance that you arn''t

For non programmer types, make it less script like and more building block like. Each command is a module that you slap togeather to create a "program". You start off with basic comamnds like connect, upload, download, search etc. You then have to find the more advanced commands like dial, unencrypt, encrypt, delete, etc or other players modules and either steal them or trade for them.

For programmer types, make an actual script engine where they can write their own modules.

So everyone starts off with a base computer and a few basic modules. Programmers set up a security system and write there own modules and/or go try to grab other peoples modules. The non-programmer types try to get the better modules.
Also other non-player computer systems out there as well.
While you are connected, other players can attempt to hack your system, etc.

#12 C-Junkie   Members   -  Reputation: 1099

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Posted 04 June 2004 - 05:04 AM

Why not play a REAL hacker wargame?

You know, set up ten boxes and let people hack them.

The king of the hill games are real fun. Give anyone a user account, and let them beat the crap out of each other as they scramble to get and keep root access.

I know of several sites that used to do this, but I haven''t looked at them recently.

''hack wargame'' should come up with something on google

#13 Red Drake   Members   -  Reputation: 120

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Posted 06 June 2004 - 11:25 AM

quote:
Original post by C-Junkie
Why not play a REAL hacker wargame?

You know, set up ten boxes and let people hack them.

The king of the hill games are real fun. Give anyone a user account, and let them beat the crap out of each other as they scramble to get and keep root access.

I know of several sites that used to do this, but I haven''t looked at them recently.

''hack wargame'' should come up with something on google


The best idea ever

#14 Madster   Members   -  Reputation: 242

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Posted 06 June 2004 - 04:05 PM

OK so the idea is a console based hacking game, right?
while it doesnt sound appealing to me, thats not the point of the post =)
so on with the ideas!

Right of the bat, if you''re gonna go all-console and multiplayer, then why not recicle an existing MUD engine? you could telnet from anywhere to the server and look even more hack-ish =D

also, i liked the bulding blocks idea. Sounds like something i could get into.

a good starting point would be to determine the objective of the game (objectiveS/quests if its a persistent world... how bout that private dungeon spawning trend of late making into a private LAN to hack in a group?) and from THERE decide the tools you will have at your disposal.

And i liked Uplink. yeah it achieved fun trough balancing simplicity and credibility to a good point. Its a really delicate balance.
Gonna look up DARK SIGNS now

#15 Onikan   Members   -  Reputation: 100

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Posted 06 June 2004 - 10:02 PM

Sounds like the Matrix in the Shadowrun world...

#16 v0dKA   Members   -  Reputation: 568

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Posted 09 June 2004 - 10:32 AM

I never played Uplink, or anything of the sort.
But I like the idea of a hacking game.

The only problem would be is there is little to no gameplay, as far as I see. The game would have to have a "point" that is bigger than to just hack the other guy. I was thinking of building a hacking type game, but at this point, don''t have the knowledge of how.

My plan was, there are two sides, and two sides only. All the players could choose either one team or the other. This promotes teamwork. If you get enough users and enough time, there would inevitably be the formations of clans, internet friends, etc, which is always good. It encourages people not to quit too soon. Besides, you can then have the language be very complicated, since clans generally want to train their newbies, and there would be leet people.

With this either one side or the other idea, the game would never be too short lived, and wouldn''t be won for very long. One the flip side, one side would gradually become better than the other and everyone would join it. Perhaps have restrictions on who could join which side. Also, there would be people trading information between two sides, cheating sorta. You''d have to think of how to deal with those.

I have expanded on this idea a lot more, but this is the summary. Ask me for more info if you want.



.:<<-v0d[KA]->>:.

#17 Vanquish   Members   -  Reputation: 216

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Posted 11 June 2004 - 02:49 AM

quote:
Original post by Onikan
Sounds like the Matrix in the Shadowrun world...


btw...did you know that Microsoft bought the rights to Shadowrun a year ago and its being worked on...hush hush? /drool.

On the point of the post...
ive thought about a hacking game myself. What drew me away was how limited the audience would be if it were just programmers. On the other hand, niche games can do very well.

I was thinking more of an MMORPG with a hacking skill to be able to increase your player''s stats...but The Matrix Online beat me to that

I think the key to what the OP wants to do would take a fine balance of making the interface/commands/gameplay detailed and interesting, while easy enough for novices, yet sophisticated enough for real hackers.

Tough job, but good luck.


#18 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 28 June 2004 - 02:40 PM

check out the hacking game at blitzcoder.com

#19 johnnyBravo   Members   -  Reputation: 100

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Posted 29 June 2004 - 02:34 AM

I don't see why you want to even hack at all,
there are people who couldnt give a shit about hacking and then there are people who want to be able to hack, but why would they bother with a game?, more fun real life




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