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RPG Empire AI, whaddaya think?


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#21 Paul Cunningham   Members   -  Reputation: 122

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Posted 26 August 2000 - 10:02 PM

quote:
Original post by Wavinator
Yeah, I can see increasing values. In an example of an enemy massing on your border, this seems like a simple tolerance trigger (or set of triggers). These are examples of a present condition that can be detected and acted upon.



This is where i was kind of leading to in the "Artifical Intuition" thread. The AI could try to analyse the minute figures about how the player plays. Little details that we all analyse about each other every day but we take for granted. Such simple things like "Are we left handed" or "Are we risk takers" these types of calculations done by the computer would make a completely new type of AI systems. Excellent for strategy games but they could also be used in RPG's to allow the computer to have some indication on when we're at out most vunrable to trigger an act that would affect the players plans. Great for the common evil empire that the player is out to destroy in a RPG.



I love Game Design and it loves me back.

Our Goal is "Fun"!

Edited by - Paul Cunningham on August 27, 2000 5:04:18 AM

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