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Posted 25 August 2000 - 10:10 AM
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Posted 27 August 2000 - 03:48 AM
Posted 27 August 2000 - 08:10 AM
Original post by DungeonMaster
All this killing tends to gets on my nerves. When I want to kill I play Quake or whatever fast-paced action game.
Ok for eliminating the grand vizir tyranizing the whole country, but why should I kill all his guards. If i'm smart i will try to sneak on him, for I stand no chance against them. Maybe a little revolution...
Ok lets stop killing goblins, but lets stop killing aimlessly as well. To kill is an action which should be weighted carefully!
Unless you are an assassin or pirate of course
Posted 27 August 2000 - 08:24 AM
Original post by Anonymous Poster
Example: Quest is to clear out the dwarven mine. Player goes in and kills a lot of giant spiders, no gold poop. After the spiders are dead, the locals can start minimg again. Better equipment becomes available shortly thereafter due to increased supply of iron ore. Prices of previous low-quality items goes down as they are replaced in the shops by high-quality items.
Hero also gets a small bounty from the local merchants. Oh, and at the bottom of the mine the hero finds evidence that the spider eggs were planted there in the first place by rival kingdom X. Hero now has a new quest to find who planted the spider eggs.
Other possibilities - the hero builds up a reputation stat. With a higher reputation, NPCs seek the hero''s help for tougher situations.
This makes more sense to me than shopkeepers that have an endless supply of gold, but still try and charge the hero an arm and a leg even after the hero has saved their butts.