As some of you already might know I have made a library for Java that allows the user to write native MS Windows applications. When I get around to adding DirectX support I suspect that this library will be a must for any Java games programmer working on the Windows platform.
It can be found at
My question to this forum is, how would you like JWindows API to be?
There is generally two basic approaches:
1. Make the API as true to the orignal C++ and simply inherit the legacy of odd functions calls with inconsistant names and inconsitant use. The advantage of this is that it is more consistant with C++ and you will better be able to understand litterature and books on the subject.
2. Clean up all these problems and make a consistant and clean interface. This will be easier to program and programs will be easier to understand.
So what do you think?
When I am talking about the API I am not taking about the documentation of the API (javadocs) but rather on the actual class hierarchy and how it is structured and how each call is made and what calls are needed to do a certain task.
Edited by - felonius on August 29, 2000 10:30:03 AM