Welcome to the Music and Sound forum on GD.net. Pull up a chair, listen to some tracks by your peers and discuss all things music and sound. We're happy to have you. Please check out the FAQ link for some basic (and mostly common sense) approaches used in this forum. If you have any questions, feel free to PM me.
I released a brief, simple demo of my tile-based RPG early this morning, and someone reported an odd problem. He said that anytime he was moving his character around, the MIDI (via DirectMusic) in the background would break up a little. What would cause such a thing? The entire display is updated the same number of times every second regardless of whether the character is moving or not, so I''m kind of lost on this one.
Remember, DirectSound and DirectDraw both go through the same top-level interface, so if DirectDraw is doing some work, it might impact performance with other sub-systems. Well, at least it makes some sense.
======================================= A man with no head is still a man. A head with no man is plain freaky.
Are you experiencing the same problem on your computer? I''m asking because I''ve had the same kind of trouble until I saw that my graphic card and my sound card shared the same IRQ. I changed that and all ran fine .
Not sure it will help, but I thought I''d throw it in .