Flame Bait

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14 comments, last by Landfish 23 years, 7 months ago
Funny thing is, I recently realized that it''s not that way. As long as you have control over the tiny details, you still have an artistic control of some kind.

But actually generating story will be really hard. I''m interested in seeing what you''ve got planned. If it''s good enough, I''ll rip you off, or maybe even *gasp* hire you!
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
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"Do story driven games have a market?"
- Landfish

Do books have a market? Why would they not?
quote: Original post by Landfish

Funny thing is, I recently realized that it's not that way. As long as you have control over the tiny details, you still have an artistic control of some kind.


When you mentioned the seperating things into acts, was that basically to resolve the neverending story problem? I just think it constricts the player more than I'd like...

Again, you've convinced me that constricting the player can be okay, but that's not what I'm trying to achieve.


quote:
But actually generating story will be really hard. I'm interested in seeing what you've got planned. If it's good enough, I'll rip you off, or maybe even *gasp* hire you!



I thought I was getting hired anyway

Aside from my not really resolving the neverending story thing, what do you think of my short list of rules about the loose plots? It seems to be a good start IMnsHO.

ack! Did I just open myself up for Landfish critisism?

Edited by - Nazrix on September 12, 2000 10:56:58 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Find a way to make it adhere to a story structure and have a fullfilling ending and I''m there man.
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
If someone can make fun interaction based adventures, then I think they will have a good market. When I say interaction based adventures, I don''t mean puzzle based, more environment + characters + some choice, if this sort of game can be done, then there could be a large market of adults (the people who can''t be bothereed with battling 100 creatures, or solving ultra-hard single solution puzzles.
quote:Original post by Ketchaval

If someone can make fun interaction based adventures, then I think they will have a good market. When I say interaction based adventures, I don''t mean puzzle based, more environment + characters + some choice, if this sort of game can be done, then there could be a large market of adults (the people who can''t be bothereed with battling 100 creatures, or solving ultra-hard single solution puzzles.


This is a good point. It seems that for a lot of adults there is a stigma to "playing" (at least here in the US). Playing is something children do. But if "game" is de-emphasized in favor of story, and the experience is about change and exploration, then you can probably put in mature content that will keep them interested.

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Just waiting for the mothership...
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