My Master Plan
Uh, Mr. Moderator, is this on topic? (j/k!!!!!)
*trap door opens up beneath Wavinator* "AAAAAAAAAAAAAAAA!!!!!!"
--------------------
Just waiting for the mothership...
*trap door opens up beneath Wavinator* "AAAAAAAAAAAAAAAA!!!!!!"
--------------------
Just waiting for the mothership...
I know...we haven't talked about Landfish's plan for even a moment. I think it's all my fault too.
There's just something so ominous and frightening about Landfish w/ a master plan. Images of impaled bodies of developers that make games with murder-based experience systems comes to mind....I'd really rather not think about it *shudders*
Edited by - Nazrix on September 16, 2000 7:30:56 PM
There's just something so ominous and frightening about Landfish w/ a master plan. Images of impaled bodies of developers that make games with murder-based experience systems comes to mind....I'd really rather not think about it *shudders*
Edited by - Nazrix on September 16, 2000 7:30:56 PM
To bring this back on topic so I''m not a coplete hppocrite for just closing someone''s thread...
I think it''s great that GDNetters have shown such an interest in doing things in a new, different way. I''ve tried to get a foot in the door on other boards to no avail. Maybe it''s because we''re pretty much entirely independants and amatuers that we are more receptive to the idea of change.
I think it''s great that GDNetters have shown such an interest in doing things in a new, different way. I''ve tried to get a foot in the door on other boards to no avail. Maybe it''s because we''re pretty much entirely independants and amatuers that we are more receptive to the idea of change.
Now to bring this thread compleatly off topic again , what the hell was that guy thinking asking for a game engine in the writing forum?!?
Anyway....I agree that being non-professional can help with being open-minded. It''s so easy to do cookie cutter stuff when that''s all you do all day. I do that with my real job, but with games, I try to think outside the box. Maybe people who work on games should get more paid vacation!!
-------------------------------------------
"What's the story with your face, son?!?"
Anyway....I agree that being non-professional can help with being open-minded. It''s so easy to do cookie cutter stuff when that''s all you do all day. I do that with my real job, but with games, I try to think outside the box. Maybe people who work on games should get more paid vacation!!
-------------------------------------------
"What's the story with your face, son?!?"
The absolute same phemomenon occurs in the music industry, or any other creative industry. If something puts food on your table, you''re not going to be in any rush to take a big risk by changing all the rules. The status quo will be fine, thanks.
We indies, however, aren''t clearing any money, more often than not, we lose money on games. Changing all the rules (or writing new ones) is our only hope to make a profit. And so we charge valiantly into the fray...
We indies, however, aren''t clearing any money, more often than not, we lose money on games. Changing all the rules (or writing new ones) is our only hope to make a profit. And so we charge valiantly into the fray...
He who wins shall lose and he who loses shall win. Moral of the story: Losing brings thought which is better than contentment.
I love Game Design and it loves me back.
Our Goal is "Fun"!
I love Game Design and it loves me back.
Our Goal is "Fun"!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement