Nothing wrong with a good story.

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63 comments, last by Shinkage 23 years, 5 months ago
quote:Original post by ahw

LMAO
ACtually, there was a short paragraph in the Doom games, I think it would be called flavor text rather than actual *story*.

Now I would agree though, that quake can offer some pretty dramatic moments of tension ...
"Am I going to make it to the next big health pack", or this famous scene where your comrade is trying to cross the field towards the enemy base, and get shot by a sniper. Then the doc try to rescue him and get shot as well, and the crying ... ooh the crying... or was that Full Metal JAcket ... mmm... OK.

To camp or not to camp, that is the question.


Technically we would call it a backstory.
''Doom''ing'' is anyway something we can do in real life, -altought it want be so many explosions but paint or laser

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Hmmm, Anon. That post you quoted was from the 18th of September. Are you a necromancer? The last post was on the 5th of october!

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          
quote:Original post by dwarfsoft

Hmmm, Anon. That post you quoted was from the 18th of September. Are you a necromancer? The last post was on the 5th of october!


LOL! I was wondering who brought this post up from the dead...



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Just waiting for the mothership...
--------------------Just waiting for the mothership...
quote:Original post by Gollum

Just to jump in at the last minute, here are a couple of ideas...

- What if you had a game with NO choices that affect the action? What if all you could do was run around in 3D and watch things unfold? I could imagine a superbly detailed battle sim, ranging over lots of territory, with feints and surprises. Running around JUST WATCHING that would be fun, and more fun than, say, TV.....


Are into something as Ultima Online?

Yeah, you can be a camera in Unreal too

-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          

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