Original post by ahw
ACtually, there was a short paragraph in the Doom games, I think it would be called flavor text rather than actual *story*.
Now I would agree though, that quake can offer some pretty dramatic moments of tension ...
"Am I going to make it to the next big health pack", or this famous scene where your comrade is trying to cross the field towards the enemy base, and get shot by a sniper. Then the doc try to rescue him and get shot as well, and the crying ... ooh the crying... or was that Full Metal JAcket ... mmm... OK.
To camp or not to camp, that is the question.
Technically we would call it a backstory.
''Doom''ing'' is anyway something we can do in real life, -altought it want be so many explosions but paint or laser